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Hermaeus Mora and the Psiijic lost knowedge


TheBxushis

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I'm going to rewrite this, as i'm not really good at writing.

 

This ideia started thanks to RohitRam, who asked for ideias for a hermaeus mora apocrypha Mod and take in consideration others Mods/Wips in mind. while the goal itself isn't really complex. (Dont need a heavly complex questline or story line yet) the intent fully help to merge the dragonborn DLC into the main game (Skyrim), and possibily can help to tie many potential holes related to it.

 

The synopsys is simple, A mysterious Lost Black book is lying in the Labyrinthian, and once you grab it you feel nauseous, for a short space of time, you see weird creatures walking by, but soon you recover your senses. whanever you trie to read it, you loose some hp and get the same bad felling once again. but if you try to read near a destroyed guardianstone, you fall completely into a pluzzed reing of hermaeus mora, the dungeon is very short and usually end up into two directions, each with a black book at the end to retun to the main world with three options ( NorthEast, North, NorthWest, Southeast, South, SouthWest.) the diference, is that you will end up a completly different location from you where before when you entered it, and the location you end is aleatory based on the path. (Always at some ruined guardianstone, or near a burial/destroyed shirne.

 

as you progress, you will discover that you can use it as a Fast-Travel device with some risks where the time in this plane doesn't pass, once you learn all the possible paths, you will notice that there are some colateral effects using it, as whanever you use it there is a exchange with the Mora's realm and often, there is a chance of a cursed force take shape of an object (alive or not) as a catalyst when you go back and in completly, at worse, a small part of your essence is retained, and take shape with the nature. (Dread wolves, Stone Atronach, Meat Atronach if used at an war zone, etc)

 

 

The shortcut is always aleatory, and no matter the place you use the black book, you will never end up at the same Mora,'s way. this book carries some mysteries and answers about How miraak can reach to you so fast. is it because the dovakin is now part of Hermaeus Mora world? Are these shortcuts his knowledge, or is it from anothers? (The Psiijic Order?) maybe someone in southein or in the College of Winterhold can answer you...

 

This ideia is not meant to replace Skyrim Wayshrines or other fast travels mods, but to merge seamless in it as something that could have been already in the game. others small, but usefull ideias, is to add some of the carriages functions to some Unique NPCs, so you feel like you are in a trash hero movie, where the hero goes faster to a place with the aid of some people.

 

I believe this request have not been yet made, so, the ideia, is to enhace immersion in a simple, usefull and lore friendly way.

Have you tought, how useless was hunters that did only sell their hunting, farmer travelling only to enhace aestheticaly the game without any utility for gameplay and so on?

This ideia is to upgrade (add some extra functions) to these NPCs:

 

Revelers

 

 

Synopsis:

They are always drinking honeymead all around skyrim, if you find them, they will give the player two new options:

- Hmm, seems your friend is not well? (Add ia package so one of them will be laying or acting strange to the others)

they will ask if you can help them, and give two to three near locations, be near home, or near a bear cave and a bandit camp, since they are also drunk, Lol)

- Where are you heading? (You start talking to them, and they will go to some place, where if you accept to acompany, you may end up drunk, and end up lost near the place they talked)

 

 

Courier

 

 

He's busy, but he is welcome, if you can help to reach his destiny faster. it's rarier to find him, and he always goes high lengths, often, if you accept, you will scout him to a point and bump with a robber that you will have to defeat to end his goal, if he delays to much in his task, you will be left in the middle of the way.

 

 

Afflicted and Refugee

 

People who got it's home destroyed by the war, by dragons, or by disease, they will alwys let fast travel options directly to temples, or near a improvised camp.

 

 

Farmers and Beggars

 

you need to make some small missions (help at the farm, recover a cow, or deal with a violent guard) so they can alway help you to make short travels, often one option

 

Peddlers and Noblers

the same, but require high tier missions, and need to redo it, after some time. (at each moth), they always go big legths, and have some higher options to go

Hunters and Fisherman

 

help them to recover their hunt, or pass the day with them (small works) so they go the near inns of the closer village.

 

Vigilants of Stendarr

Offer Fast travel near caves and dungerous places

Ex enemies and Foes

 

sparing an enemy life (for example.: if you spare Alva's life, she can help you to at the bridge of Castle Volkihar to go to soulcairn, on if you spare the bandits, at the ratway entrance, they can help you get close to the Goldenglow Estate, and so on)

 

Edited by TheBxushis
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