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How to mod how skills advance


the0champion

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Howdy,

I'm new to modding, and am working on a skill/perk overhaul (I know, big job for one of your first mods), and was wondering if there is a way to modify how a particular skill is leveled? I've figured out how to mod how quickly skills level via Actor Values, and I tried manually creating perks/spells/abilities that utilize the Value Modifier on XX advanceskill (which I found out after some research does nothing after patch 1.9 ><). Basically, I've repurposed lockpicking into an unarmored skill tree and am trying to create static effects that will advance lockpicking (or, rather, what I've made into unarmored) when I have no armor and am moving/attacking/casting/etc. Does anyone have any suggestions on the best way of going about doing that? My scripting skill is basically at the neophyte level, so if anyone knows any good tutorials that would help answer how to do that via scripts, I'll gladly read those as well. I couldn't find any online. Thanks!

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When trying to make a mod I often look for a similar one or one that does something that sounds like it might use the same process I'm looking to use and I open it up and see how they did it. You can see their work and try and build your own using it as a learning tool. Even if it isn't at all the same, it can still give you some ideas on how to implement your own system. There are a few perk and skill overhauls in the game and one that comes to mind is Perkus Maximus. I would try and pick out small bits of their work and follow what it does and where it leads almost like a path, going from one system to another.

 

Just be careful not to use their plugin or scripts wholesale. Using it as an example and derivative work is fine, but beware of copying.

Edited by dalsio
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