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Simple Custom Follower - Weird eye reflection


ArchPhaeton

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Sup everyone?

 

Lately I have been making simple custom followers using

, plus the few extra steps of making custom races for them.

 

After a lot of trial and error I managed to get them working as I wanted, however there's 1 thing that I'm not getting right and that's a weird, very out-of-place eye glow/reflection that constantly appears on them depending on lighting conditions:

 

 

http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglow_zpswmivpv7j.png

 

 

Thing is, that glow doesn't manifest anywhere else, not on npc's, not on my char nor any other downloaded followers.

 

For eyes in particular, I do have TrueEyes, tried:

- Copying an existing eye TextureSet and only renaming it and applying to the follower (No changes)

- Changing the eye diffuse map (No changes)

- Changing or removing the other eye maps: Normal/Gloss, EnvironmentMask, Environment (No changes)

- Leaving only diffuse map (No changes), then unticking "has specular map" (No changes)

- Disabling TrueEyes mod (No changes)

 

To add to the mystery, it seems to appear only on their right eyes.

I also have FaceLight on my char, but it doesn't cause eye glows in any other npc. In the whole province of Skyrim, only my 3 custom made followers have this issue. So I really doubt it would be hardware-related.

 

My mod list:

 

Specs:

 

http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/speccs_zps8dner9pw.png

 

I couldn't find anything similar on google, so after several hours of trial and error I decided to ask the experts. Any insight would be greatly appreciated.

 

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It might not have anything to do with the eye bug but: AMB Glass Variants Lore.esp, Differently Ebony.esp and aMidianborn_Skyforge_Weapons.esp are outdated and should be replaced by amidianborn content addon.

 

Anyway you tried your followers in vanilla right?

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It might not have anything to do with the eye bug but: AMB Glass Variants Lore.esp, Differently Ebony.esp and aMidianborn_Skyforge_Weapons.esp are outdated and should be replaced by amidianborn content addon.

 

Anyway you tried your followers in vanilla right?

Thanks for the heads up.

I tried it in vanilla, got CTD'd in cell so i activated USLEEP and the 3 HDT mods 'coz follower uses bouncy body. Loaded correctly... glow persists.

 

http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglow2_zpszokhvwqa.png

 

It's quite unsettling 'coz it makes it look like a blind eye lol.

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are you sure you didn't use something like an eyes preset that has a blind eye?

Nah man, I've used 3 different eye presets, also the glow isnt permanent, it just comes up in certain angles and lightning conditions; most of the time eyes look normal. It's like a light orb wandering the cursed right eye.

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what eye texture era you using from true eyes?

Tested IceBlueExotic, GraySensuous, GreenLucid.

 

UPDATE: Found the culprit: merging the RaceMenu exported head .nif with the CreationKit generated head .nif, using NifMerge:

Top: CK Generated

Bottom: CK generated merged with RM generated.

 

http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglowsnif_zpsps0n9elu.png

 

Replacing the CK tintmask with the RM tintmask had no negative effects.

Guess I'll look for alternate ways of putting my custom face in-game, I havn't really tried any other methods.

 

EDIT: Found some fixes for this in the nifmerge page. Me? I never expected that to be the source of the problem...

Since it's a RaceMenu export thing we can consider this topic closed!

 

http://i1260.photobucket.com/albums/ii568/ArchPhaeton/Games/eyeglowfix_zpspcnjrhm8.png

 

Edited by ArchPhaeton
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