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Minutemen outfit replacer


Chrophiss

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Hello everyone,

 

I have been attempting to replace the minutemen outfits with my own composition of helmets and armor but i ran into sort of a snag.

Replacing the vanilla armors with vanilla armors and equipment works fine. No problem there. The minutemen in my game walk around wearing Marine armor from Far Harbor with BOS officers underarmor.

They also wear the Operators goggles at times (75% chance).

 

Anyway, getting the custom armor to work is a different matter.

I want them to wear the Rebel gasmask and NCR Ranger Helmet at lvl 1-29 with the Operators goggles, (made enough changes in my game already to make it work for myself and ingame settlers.)

Also at lvl 30 and above i want them to wear the NCR Riot helmet+mask. (It's a nice combo)

 

So i made changes to the Minutemen Outfit and the proper minutemen leveled lists. Now like i said, all vanilla items work fine and as intended but even though i CAN add the custom gear in the CK and the preview window SHOWS them wearing it. As soon as i save and reload the ESPs/ESMs in CK all custom gear is removed from the list. No clue why.

 

I asked youtube-user Felloutislife for help in his custom weapon tutorial video. He told me they don't work because the Masters are loaded before the mods, so i changed the loadorder for my testmod to be loaded after everything. Masters and Gearmods are loaded prior to the testmod (with the changes). But same issue occurs. He also suggested i create brand new leveled lists and load them into the proper characters. I did, yet they also get the same result. Vanilla gear present, modgear gone. He also suggested i come here for help aswell, so here i am.

 

Sorry for any typo's, not native english speaker.

 

Kind regards,

Chrophiss

 

PS. I also read somewhere to create a quest and a script and than add it to the leveled list through that, but i think i did that wrong.. because the script didnt compile. Not sure what to do there.

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