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Ties that Bind problem


belwulfs

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When try to escape from the vault Amanda is not in the room she is supposed to be in. I've tried everything ran the mod by itself with nothing else active. Started a new game twice after deleting then reinstalling the mod. And I tried running it with the hot fix installed but nothing works. Here is my load order I would really appreciate some help.

 

Anchorage.esm
BrokenSteel.esm
PointLookout.esm
ThePitt.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
FO3 Wanderers Edition - Alternate Travel.esp
Enhanced Weather - Rain and Snow.esm
Mart's Mutant Mod.esm
EVE.esm
Project Beauty.esm
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - DLC Anchorage.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - FWE Master Release.esp
Mart's Mutant Mod - FWE Master Release + Project Beauty.esp
Fellout-Zeta.esp
Fellout-PointLookout.esp
Fellout-pipboylight.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-Full.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - REBOOT.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - FWE Master Release + DLCs.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod.esp
WeaponModKits.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - PointLookout.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp
FO3 Wanderers Edition - Project Beauty.esp
DarNifiedUIF3.esp
2Perks Per Level.esp
TiesThatBind.esp

 

Edited by belwulfs
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When try to escape from the vault Amanda is not in the room she is supposed to be in. I've tried everything ran the mod by itself with nothing else active. Started a new game twice after deleting then reinstalling the mod. And I tried running it with the hot fix installed but nothing works. Here is my load order I would really appreciate some help.

 

Anchorage.esm-----------------------------------------1

BrokenSteel.esm--------------------------------------------------3

PointLookout.esm-------------------------------------------------4

ThePitt.esm----------------------------------------------------------2

Zeta.esm-------------------------------------------------------------5

CRAFT.esm

CALIBR.esm

FO3 Wanderers Edition - Main File.esm---------------------1

FO3 Wanderers Edition - Alternate Travel.esp-------------8

Enhanced Weather - Rain and Snow.esm

Mart's Mutant Mod.esm

EVE.esm

Project Beauty.esm

FO3 Wanderers Edition - Optional Restore Tracers.esp---8

FO3 Wanderers Edition - DLC Broken Steel.esp-----------5

FO3 Wanderers Edition - DLC Mothership Zeta.esp-------7

FO3 Wanderers Edition - DLC Point Lookout.esp---------6

FO3 Wanderers Edition - DLC The Pitt.esp------------------4

FO3 Wanderers Edition - Main File.esp-----------------------2

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

FO3 Wanderers Edition - DLC Anchorage.esp--------------3

Mart's Mutant Mod - DLC Anchorage.esp------------------------------2

Mart's Mutant Mod - DLC Point Lookout.esp--------------------------5

Mart's Mutant Mod - DLC The Pitt.esp-----------------------------------3

Mart's Mutant Mod - Master Menu Module.esp-----------------------7

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp (Niehter required as it's built into FWE already)

Mart's Mutant Mod - Zones Respawn.esp-----------------------------8

Mart's Mutant Mod - FWE Master Release.esp-----------Not required as it's in the one just bellow, duplicated data

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp---9

Fellout-Zeta.esp----------------------------------------------------------5

Fellout-PointLookout.esp----------------------------------------------4

Fellout-pipboylight.esp-------------------------------------------------6

Fellout-Anchorage.esp-------------------------------------------------2

Fellout-BrokenSteel.esp-----------------------------------------------3

Fellout-Full.esp-----------------------------------------------------------1

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - REBOOT.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Mart's Mutant Mod - DLC Broken Steel.esp------------------------------4

Mart's Mutant Mod - FWE Master Release + DLCs.esp--------------6

Mart's Mutant Mod - DLC Zeta.esp-----------------------------------------5

Mart's Mutant Mod.esp----------------------------------------------------------------------1

WeaponModKits.esp-------------------------------------------------1

WeaponModKits - BrokenSteel.esp----------------------------4

WeaponModKits - FWE Master Release.esp------------------7

WeaponModKits - OperationAnchorage.esp-------------------2

WeaponModKits - PointLookout.esp-----------------------------5

WeaponModKits - ThePitt.esp-------------------------------------3

WeaponModKits - Zeta.esp------------------------------------------6

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

FO3 Wanderers Edition - Project Beauty.esp

DarNifiedUIF3.esp

2Perks Per Level.esp

TiesThatBind.esp

 

I am going to show you By the numbers whats wrong in your spoiler here.

 

Now the correct data needed is Fomm to be used with Fallout 3, Loot will not do this correctly period.

IF you want the correct tools...ask and I will link them in here.

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Yes I would like the correct tools please.

This program is /was designed with all the required updated media for two games that use Primary data it targets. "Fallout Series"

It contains many tools used long ago that are "Priceless" Do not try to download mods through it's interface because the nexus has zero support for that, there is no server for it to connect too.

 

Just use the tool as it is designed for the game your using. It is Fully configurable and DO NOT update it. Just use this version only for fallout 3.

(http://www.nexusmods.com/newvegas/ajax/downloadfile?id=1000020909) This is a local program only " your PC IS local, not networked.

sorting_mods.jpg

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sent the link. IF you have any trouble with it, you may be required to set up an account on MEGA.

 

Currently there are no more file sharing sites Viable to use that are safe any more, it's all I have to use now.

 

after you get it sorted, try the game..if the game will load with the new order hard save there.

 

Sense your just starting out with TTB? you might just start a new game I know will run.

 

you will know by being able to see Amanda in the window waiting for you.

 

----------------------

when you get out side the vault, your in for a surprise and I won't spoil it for you, but when all the Kaos settles down hard save there and exit the game.

Run Fomm once again and use the saved game viewer from it's drop down list, click on the most recent and hit the export button at the bottom.

save the text to the desk top and post that here. we all should see a supper clean load order.

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