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Basic mod needed-Ammunition Plant DLC Ammo


secretsquirrel73

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What I am looking for is a mod that would allow me to have the Ammunition Plant craft Ammo types found in the DLC.

 

I am surprised that this is not already a thing in the main unmodded game.

 

So Ammo needed to be crafted is the 45.70 and the 7.62 rounds.

 

I think this is their way of saying "hey go play the dlc and get the ammo" but sometimes I dont want to trek all the way to Far harbor when im in Nuka world just for some lever action ammo.

 

 

I hope this is a simple mod and hope that someone please fulfills my request. I thank you for reading this.

 

 

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Check this mod http://www.nexusmods.com/fallout4/mods/15429/ install with NMM, enable the far harbor option, should work to make those rounds.

Well thank you for that but I was hoping for a more lightweight mod that just does BOTH of the ammo types (7.62 and 45-70) by just adding in the list with like 2 or 3 steel, 1-2 fertilizer ratios.

 

The mod you linked while great does a bit too much for what I want. I do like how it allows ammo for energy weapons to be made but regarding the technology I think that it might be a bit too lore breaking lol.

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  • 2 years later...

 

столкнулся с той же проблемой, мне не нужны глобальные модификации просто в станок для создания боеприпасов нужно добавить боеприпасы из фар харбора. сам не смог - в скриптах потерялся.

 

I started to play a fallout 4 when all the DLC was released. specifically waited. and find out that the machine for creating ammunition does not create ammunition for weapons from the Far Harbor. I do not need global modifications. just fix.

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Never looked into the contraptions ammo manufacturing for DLC ammo to be honest. I'll make a note of it, maybe add it into a future version as it isn't a bad idea.

There are three components: terminal menu, recipe, script. and it was in the script that I did not find how to link the terminal menu to the desired recipe. Scripts still have some fragments. I give up!

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I took a look at this and you're right that the scripts for the terminals are a bit odd. They appear to be somewhat hardcoded and difficult to change in the CK with the fragments. Not sure if that is a function of how Bethesda coded the builders themselves as I never looked at them in any detail before now but it was annoying until I figured out a workaround. I ended up having to use FO4Edit to alter the script used to one other than the default and then redo the properties and array to get it to work.

 

I was going to post it for you but then I found this: Ammunition Plant Patch - this appears to do nearly exactly what I did so it appears the mod requested in this thread already exists. Kind of wasted time for me I guess, but I still learned something I suppose so not a total waste.

 

I don't see a need for me to post what I did now since that other mod is available, I may end up adding in what I've done to my own mod at some point down the road. Hopefully that will clear things up for people looking for this type of a mod.

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