Hey guys, I have been messing around with 'PLANETBUILDINGTABLE.MBIN' in order to reduce the number of buildings, that spawn on a planet.
There already is the 'less buildings' mod, but the mod author only changed the 'grouping' of the buildings, not the distance between them or amount of them on the planet.
So the 'less buildings' mod, does only change the group size, not the distance or amount in general.
The XML file has 6 of these Blocks:
<Property name="BuildingSpacing" value="1500" /> <Property name="BuildingClusterChance1" value="0" /> <Property name="BuildingClusterChance2" value="5" /> <Property name="BuildingClusterChance3" value="35" /> <Property name="BuildingClusterChance4" value="0" />
'BuildingClusterChance3' is always '35' (can be changed to 100 for 100% chance of clusters/groups)
'BuildingClusterChance4' is always '0' (no idea what this does)
'BuildingSpacing' can be changed to any value, except in Block 4 (of 6).
Whenever I change 'BuildingSpacing' in Block 4, to values below 200 or above 950, the game crashes to desktop, when I fly around a planet.
I already managed to fill the entire planet with ONLY Landing Pads + Tradehubs + Observatories (and nothing else) within 450 Units of space between them.
Reducing the amount of buildings or at least increasing the space between them is also possible, but since I can't change Block 4, there are still some of them left.
This is my current setup: (30.000 Units between all building types, except Block 4)
<Property name="BuildingSpacing" value="30000" /> <Property name="BuildingClusterChance1" value="1" /> <Property name="BuildingClusterChance2" value="5" /> <Property name="BuildingClusterChance3" value="35" /> <Property name="BuildingClusterChance4" value="0" />
Did anyone else try to figure out a way to work with this file?
I would be happy if anyone could share some insights, since loading times after restarting the game are driving me crazy - since i have to fly around on the planet to see changes aswell.
There is also a 2nd half of the XML-file with density, ground flattening, numbers of models, sound and waterplacement for each type of building.