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Different body for player and NPCs?


Jowenbra

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Is it possible for the player to have a different body than NPCs? Using cbbe and the body slide I noticed that what I changed affected all the female NPCs too. I want them to have cbbe, but I also want a unique character, not the same as everybody else.

 

Ideally I'd love it if there were a variety of body types for NPCs.

 

Is this something that has been done and I'm missing it? Or is it something that wouldn't be too hard to do myself? I know next to nothing about modding, but I'm thinking of trying to learn how to use the creation kit. Any advice?

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Use a Custom Race here is one example

 

The Ningheim Race by Seren4XX HelloSanta Urshi and co

 

http://www.nexusmods.com/skyrim/mods/35474/?

 

I'm a individual :teehee: (no your not)

 

edit

sorry click in right Panel didn't notice Fallout4

so search for fallout4 custom race

That's for Skyrim... we're talking FO4 here...

 

Is it possible for the player to have a different body than NPCs? Using cbbe and the body slide I noticed that what I changed affected all the female NPCs too. I want them to have cbbe, but I also want a unique character, not the same as everybody else.

 

Ideally I'd love it if there were a variety of body types for NPCs.

 

Is this something that has been done and I'm missing it? Or is it something that wouldn't be too hard to do myself? I know next to nothing about modding, but I'm thinking of trying to learn how to use the creation kit. Any advice?

Use Unique Player... ;)

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Use a Custom Race here is one example

 

The Ningheim Race by Seren4XX HelloSanta Urshi and co

 

http://www.nexusmods.com/skyrim/mods/35474/?

 

I'm a individual :teehee: (no your not)

 

edit

sorry click in right Panel didn't notice Fallout4

so search for fallout4 custom race

That's for Skyrim... we're talking FO4 here...

 

Is it possible for the player to have a different body than NPCs? Using cbbe and the body slide I noticed that what I changed affected all the female NPCs too. I want them to have cbbe, but I also want a unique character, not the same as everybody else.

 

Ideally I'd love it if there were a variety of body types for NPCs.

 

Is this something that has been done and I'm missing it? Or is it something that wouldn't be too hard to do myself? I know next to nothing about modding, but I'm thinking of trying to learn how to use the creation kit. Any advice?

Use Unique Player... :wink:

 

I have never been able to get Unique Player to work correctly.

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I have never been able to get Unique Player to work correctly.

 

 

It involves copying some files around, too, and the use of Bodyslide to stitch together a body shape you want... that's because the game goes looking for meshes and textures in ...\Fallout 4\Data\Meshes\actors\character\characterassets and ...\Fallout 4\Data\Textures\Actors\Character\basehumanfemale folders respectively while Unique Player makes the game go look in ...\Fallout 4\Data\Meshes\actors\character\PlayerCharacterAssets (meshes) and \Fallout 4\Data\Textures\Actors\Character\playerhumanfemale (textures).

 

Before anything you first need to copy the (2) 1st person files and (2) body & hands files from Data\meshes\actors\character\characterassets into the Data\meshes\actors\character\PlayerCharacterAssets folder.

 

Then -when using CBBE (which is recommended)- you need to get six files from CBBE (BaseFemaleHands_d.dds, BaseFemaleHands_n.dds, BaseFemaleHands_s.dds, femalebody_d.dds, femalebody_n.dds and femalebody_s.dds) into Data\textures\actors\character\PlayerHumanFemale.

 

All you've got now is a Unique Player with a generic CBBE body and textures.

 

Now you can open BodySlide to adapt a body to your liking and when done hit "Build" while holding down the "ctrl" key on your keyboard (if you don't, you'll build a new generic body which will be used by every female in the game as BodySlide will place that build's FemaleBody.nif file in the CharacterAssets folder. Holding down ctrl while building saves the .nif inside the BodySlide folder). Once done, you need to copy the new FemaleBody.nif from BodySlide to the Data\meshes\actors\character\PlayerCharacterAssets folder and you're done: you now have a Unique Body that is only used by your character...

 

When wanting to add tattoos or some such, you need to download those manually and unpack in a separate folder. Then you can choose just the tattoo texture and copy that to the PlayerHumanFemale folder :wink:

Edited by JimmyRJump
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  • 2 years later...

 

I have never been able to get Unique Player to work correctly.

 

 

It involves copying some files around, too, and the use of Bodyslide to stitch together a body shape you want... that's because the game goes looking for meshes and textures in ...\Fallout 4\Data\Meshes\actors\character\characterassets and ...\Fallout 4\Data\Textures\Actors\Character\basehumanfemale folders respectively while Unique Player makes the game go look in ...\Fallout 4\Data\Meshes\actors\character\PlayerCharacterAssets (meshes) and \Fallout 4\Data\Textures\Actors\Character\playerhumanfemale (textures).

 

Before anything you first need to copy the (2) 1st person files and (2) body & hands files from Data\meshes\actors\character\characterassets into the Data\meshes\actors\character\PlayerCharacterAssets folder.

 

Then -when using CBBE (which is recommended)- you need to get six files from CBBE (BaseFemaleHands_d.dds, BaseFemaleHands_n.dds, BaseFemaleHands_s.dds, femalebody_d.dds, femalebody_n.dds and femalebody_s.dds) into Data\textures\actors\character\PlayerHumanFemale.

 

All you've got now is a Unique Player with a generic CBBE body and textures.

 

Now you can open BodySlide to adapt a body to your liking and when done hit "Build" while holding down the "ctrl" key on your keyboard (if you don't, you'll build a new generic body which will be used by every female in the game as BodySlide will place that build's FemaleBody.nif file in the CharacterAssets folder. Holding down ctrl while building saves the .nif inside the BodySlide folder). Once done, you need to copy the new FemaleBody.nif from BodySlide to the Data\meshes\actors\character\PlayerCharacterAssets folder and you're done: you now have a Unique Body that is only used by your character...

 

When wanting to add tattoos or some such, you need to download those manually and unpack in a separate folder. Then you can choose just the tattoo texture and copy that to the PlayerHumanFemale folder :wink:

 

 

This isn't very clear, do you think you can give a step-by-step to this? I'm insanely confused and I have no clue how I'm supposed to get this to work.

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  • 1 year later...

 

 

I have never been able to get Unique Player to work correctly.

 

 

 

 

This isn't very clear, do you think you can give a step-by-step to this? I'm insanely confused and I have no clue how I'm supposed to get this to work.

 

Easier way: build the NPCs how you want your char to look like, copy those files from NPCs to your femaleplayer folder, then build again NPCs how you want them to stay.

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There is a simpler approach - IMO.

Since you talk about bodies, you do have CBBE and Bodyslide.

 

Now, if not existing, make "clothing groups", once you selected a group, applying a new body will only use the clothes of that group.

Good clothing mods come with their own CBBE clothing group - at the very least in their body-slide extra download.

 

This said and done, all you need to do is, create a body, apply it to a certain group and continue with the next group.

Only issue is you must NOT mix clothes that are part of different groups, or you will get ugly overlaps.

 

Voila.

Hope this helps

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