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Diamond City guards not wearing clothes


cattywampus4

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Think I figured this one out

 

Diamond city guard wear the Baseball Uniform or Athletic uniform, both of which take up some unnecessary slots. now I have a mod that adds wearable weapons to the game, and spawns these weapons on DC guards via levelled lists. End result: DC guard has visible weapon equipped in a slot (unnecessarily) utilized by the underclothes, and the underclothes unequip. Simple fix? FO4edit these outfits to only use slot 33. Then the guards can, and will, wear it all at the same time.

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  • 2 years later...

I had this as well, but I moved Armorsmith Extended and subsequent files to bottom of load order, and it fixed it. Also, if you use Scrap Everything and FQ_NoMoreLODFlicker put them underneath the Armorsmith Extended files.

Â

Edit: Essentially like this (your files may be different)

Â

125 7d Armorsmith Extended.esp

126 7e keywordsAE.esp

127 7f Armorsmith All DLCs Patch.esp

128 80 Toxic Raider Armour.esp

129 81 Raider Overhaul - AE Patch-11.esp

130 82 Raider Overhaul - AE Patch.esp

131 83 ROHToxicEdition.esp

132 84 Scrap Everything - Ultimate Edition.esp

133 85 FQ_NoMoreLODFlicker_AIO.esp

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  • 1 year later...

There is a conflict with the slots used by the "Athletic Outfit" and 2 outfit weapons in Armorsmith Extended.esp. I fixed the issue by using FO4Edit (xEdit) to change the slot 39 "Leg Add-On" used by the 2 worn weapons to slot 55, the one for "Belts / Gun on Hip / Satchels".

 

000af0e4 Athletic Outfit
Conflicting outfit weapon records in "Armorsmith Extended"
xx000eae 44 Pistol
xx000ead 10mm Pistol
Edited by Squanchy666
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