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Gameplay changes for attributes over 100


cajofor

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I tried looking for this in the Nexus files with "attribute", "epic" and "level" strings, but couldn't find the mod I want to go with AV Uncappers, so here is what I'm looking for, in case someone knows it, or could make it if it doesn't exist:

 

Attributes(strength, endurance, speed, etc.) that go beyond 100 could get some gameplay alterations. I was thinking mostly about "slowing time" in combat depending on how much Speed you have over 100, so that you don't get penalized for having too much speed, which hinders your controls.

 

That being said, if higher strength makes you damage your weapons more like it did in Morrowind, it would be only fair that the damage bonus per point of strength beyond 100 be higher, and also apply to bows. Agility over 100 could maybe increase your critical chance.

 

Personality could have a slight percent decrease in (non-violent crime) bounty every 10 levels, and at certain values you make hostile outdoors NPCs neutral(preferably until you enter their dungeon) depending on their level and affiliation(marauders being the easiest, then bandits, conjurers and finally necromancers).

 

I'll try to think of bonuses for the other attributes. If something like this(even if just for speed) already exists, please point me to it, and thanks in advance for the time.

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