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I have 3 ideas that may help stop the theft of mods


Caerdic

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Thinking over this problem I came up with 2 Ideas that may stop or at least limit the theft of mods and uploading them elsewhere.

 

1) Make all of your mods Require the mod Achievements ( http://www.nexusmods.com/fallout4/mods/12465/?) which will also require F4SE . Bethesda.net will not allow this particular file on thier site, and I searched there for it. the file was not there.

 

 

2) when you upload a mod write your Author Name in the description and IN the file somewhere , now IF Nexus does not have a password lock for your Signature (which they should in the description area)

petition them too add one...ONLY YOU, the author would have that Password and when you write the mod it would be easy too Password lock you Author Sig into the file so when it is installed it shows YOUR name, again ONLY YOU have the Password (this idea might have too be added too the GECK or whatever Mod design tool you use.......If you mod is a Texture change you can easly put a small sig into the image on like a ring clothing in a seam or some such)

 

 

 

 

Just my 2 cents on how too stop low life thieves from stealing your hard work.

 

PS I had 3 but decided the 3rd would be redundant too the first 2

Edited by Caerdic
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I'm having a hard time understanding what the point of stealing a mod is. What to they expect to accomplish? I'm not going to pay for a mod on another site when it is free here. I use the nexus mods manager so I don't even bother to look at Bethesda net let alone other sites. If someone takes a mod and puts it on the Bethesda site where it is still free what do they gain? Why did everybody get so upset about that? I saw it as sharing public domain software like seeing something on facebook that makes you laugh and sharing it with your friends. If your getting nothing back from it why would you care if someone else also gets nothing for it? Please try not to loose your cool and ramble incoherently should you wish to respond to my questions. That is what happened the last time I posed a similar question.

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There has already been a massive debate about mod DRM numerous times and how utterly useless it would actually be because someone can work a way to crack it. DRM itself is all around useless and done little to battle actual piracy.

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I'm having a hard time understanding what the point of stealing a mod is. What to they expect to accomplish? I'm not going to pay for a mod on another site when it is free here. I use the nexus mods manager so I don't even bother to look at Bethesda net let alone other sites. If someone takes a mod and puts it on the Bethesda site where it is still free what do they gain? Why did everybody get so upset about that? I saw it as sharing public domain software like seeing something on facebook that makes you laugh and sharing it with your friends. If your getting nothing back from it why would you care if someone else also gets nothing for it? Please try not to loose your cool and ramble incoherently should you wish to respond to my questions. That is what happened the last time I posed a similar question.

It's really very simple. You obviously only see something as having value if there is a price tag attached to it. To the person who created that mod (and really, it should be all people who use said mod considering the amount of pleasure they derive from using it) it has an intrinsic non-monetary value. Modders do their work for free. This much is true. All they ask in return is a little respect for their work. Whether or not a modder should get upset over their work being "shared" across a platform should not be up to people who had no hand in creating that mod. They've contributed nothing, yet seek to tell someone who did what they can or can't be upset about. If someone thinks a particular mod belongs on Bethnet and the mod author doesn't want to port it, rather than taking someone else's work without permission, maybe they should get off their lazy asses and make their own.

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The mod theft problem has apparently gone way down in comparison to how it was at the launch of Bethesda's mod service. It's not really worth discussing anymore, plus, like has already been said - DRM isn't going to help anything. If DRM actually worked, there wouldn't be any pirated games on the web. Do you really think the DRM practices of Ubisoft, EA, Activison, etc. is less competent than the DRM a mod author could put into place? No, it isn't. It's far more complex - and it stops no one from stealing the games anyway. It's a waste of time to put DRM in anything. Mod Authors are better off relying on the systems that are already in place, the reporting system. Like I said, the theft has apparently gone way down in comparison to how it was. It will never stop completely, and it would be foolish to ever think it would. Just saying.

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It's not about gaining anything. They do it simply because they can do it. Like all piracy, it is done because they can do it, not because they have to do it. Do you really think pirates do this because of a reward system?

Edited by DaddyDirection
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To me piracy implies some financial gain as does the word stealing. Infringement on intellectual property and all that legal stuff. I was confused by the terminology as I tend to take things literally. The word that describes the action is plagiarism and no one who ranted about it used that word. Excuse my language OCD I now understand what everyone was pissed off about.

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