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Black discolored face texture on NPCs after using UNP Texture Blender


21crescendo

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So I am transitioning to a full Mod Organizer setup and know the basics and some needed tweaks. My current issue looks a little bit like this:

 

Carlotta Valentia Before running Texture Blender

Carlotta Valentia After running Texture Blender

 

Saadia Before and After

 

As you can see, ALL female NPCs in my game, except Nords, have a discoloured, black face. When a light source is pointed directly at their face, the texture responds to it, yes, but I dunno if this is the right word, but it's as if it's "flipped".

 

I was able to pinpoint the problem to my Texture Blender - Output folder, removing it makes the issue go away, but then I end up with neck-seams.

It looks as though, the issue crops up when I'm blending the normal maps of the head textures of different races. Shown here

 

As is the protocol, I searched online but couldn't find out anyone who has had this issue.

 

PS: The issue is not load order or INI related as far as I can tell. I'm 90% sure of it.

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You're using an incompatible tint mask which is usually used for makeup. Which body texture mod are you using? Does it have a compatible tint mask you might be able to download?

 

try using www.nexusmods.com/skyrim/mods/2812/?

 

Personally I wouldn't use texture blender....If you have to modify texture files use Gimp (its free and very good) or Photoshop if you have it available....Remember to get the dds plugin for Gimp if you decide to use it.

 

There is also the grey face workaround you can try:

 

  • Open CK and load the mod that contains the NPC in question (or just vanilla esm if its a vanilla NPC)
  • go to the actors tab
  • look for the NPC in question
  • Open her entry (rightclick and choose edit)
  • Check if "Is CharGen Face Preset" is UNCHECKED
  • close the edit window
  • Highlight her entry
  • Hit CTRL + F4
  • Confirm the popup
  • Close CK (You don't need to save)
Edited by metaforce
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