metaforce Posted September 29, 2016 Share Posted September 29, 2016 I've run into a weird glitch with a shield mesh. I'm using Mod Organizer and I installed this Mod recently. http://www.nexusmods.com/skyrim/mods/61818/? I installed the Mod with its built in DualSheath option in its installer. I also use PerMa (including the Pre PaMa Patches). I also use ASIS and DualSheath Redux, I have generasted the MergePatch in TES5Edit and also a Bashed patch in Wrye Bash for leveled lists. I also made Patches for PerMa, ASIS and Dual Sheath respectively. Now about the glitch: I can see the correct Shield Mesh of the Mod above as long as I have it equipped and drawn. I also see the Mods shield mesh during the unequip animation. However on my back I then have the vanilla ebony shield. This is my current Load Order: https://modwat.ch/u/metaforce I checked my mod priorities and the Mod above correctly overwrites the meshes provided by DualSheath Redux (the ones for the ebony shield on my back) Link to comment Share on other sites More sharing options...
Project579 Posted September 29, 2016 Share Posted September 29, 2016 (edited) Finally someone that has the right load order for Perma. Differently Ebony.espaMidianborn_Skyforge_Weapons.espAMB Glass Variants Lore.espReplace these with amidianborn content addon that is compatible with Perma (you need the patch). PerkusMaximus_Master.espPerMa Expansion 1 - Wintermyst.espPerkusMaximus_Mage.espPerkusMaximus_Thief.espPerMa_USLEEP master patch.esp<----this needs to go herePerkusMaximus_Warrior.esp Pre PaMa WAFR Patch.esp<---you are missing patches (should be Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp) The part of the load order regarding Perma is good but the rest is bad. You are using Mod Organizer but you didn't post the mod list in modwatch :wallbash: . In skyrimprefs.ini: fMeshLODLevel2FadeDist=10000000.0000 ;<-----set to 12000.0000fMeshLODLevel1FadeDist=10000000.0000 ;<-----set to 16896.0000 Edited September 29, 2016 by Project579 Link to comment Share on other sites More sharing options...
metaforce Posted September 29, 2016 Author Share Posted September 29, 2016 Finally someone that has the right load order for Perma. Well, guess who taught me about that about 2 weeks ago. Look in the mirror. You probably don't remember since you answer hundreds of posts :laugh: I will work on this and get back as soon as I got the time. Link to comment Share on other sites More sharing options...
Project579 Posted September 29, 2016 Share Posted September 29, 2016 Lol, I can't remember everything :laugh: . Link to comment Share on other sites More sharing options...
metaforce Posted September 29, 2016 Author Share Posted September 29, 2016 (edited) Ok....phew I uploaded the new list to Modwat.ch: https://modwat.ch/u/metaforce Edited September 29, 2016 by metaforce Link to comment Share on other sites More sharing options...
Project579 Posted September 30, 2016 Share Posted September 30, 2016 Unofficial Skyrim Legendary Edition Patch.esp this should always be right after Dragonborn.esm put this under 3DNPC not in the middle of the Perma mods:Skyrim Immersive Creatures.espSkyrim Immersive Creatures - DLC2.espWAF_CCF_SIC Patch.espCCO_SIC_Patch.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp<---remove this is not needed with Perma (it's already included) Put this higher before SMIM: EnhancedLightsandFX.espELFX - Exteriors.espELFXEnhancer.esp The rest seems good enough. Remember to rebuild the patches when you move stuff in the load order. Link to comment Share on other sites More sharing options...
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