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TES5Edit - Error using 'Copy as Override' Function


PresidentDylan5

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I keep having a strange error while creating custom patches using TES5Edit. When I use the 'copy as override into..' or 'deep copy as override into..' functions and select 'new file' as the plugin to copy into, I while sometimes get an error about mapping a formid. It then simply won't perform the copy but will create the plugin; if I then simply repeat the function except select the newly created plugin rather than 'new file' it will perform the override seemingly without any problems but this nevertheless seems worth asking about. I've attached the bug report:

 

 

 

Thanks for any help

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I didn't know why the error would occur either so I had to ask Zilav. He said, "If missing master file is referenced by a parent record (like you copy INFO but master is used in DIAL) then similar error will happen. Need to add all required masters first." Which makes sense because the error is saying that it can't map the FormID. Which to me means that the FormID being copied has other FormIDs contained in its subrecords. Since those subrecords reference a master not part of the plugin you are working on when you try to copy the record, it gives an error.

 

I get an simular error when I try to change a FormID from for example [05]0345F3 to [03]0345F3 in a mod. Say 00 is Skyrim, 03 is ModA.esp and 05 is TheModIAmWorkingOn.esp. I am trying to change a FormID to point to ModA.esp instead of the mod I am working on. When I do that I will get an error that xEdit can't reference that FormID because it's from a master that isn't part of TheModIAmWorkingOn.esp. It will even go as far as to tell me an error occurred and I should close xEdit. Well I know I don't have to do that because I know why the error happened.

 

What I do instead is I add the master, sort masters, and close xEdit. It is recommended to always save the plugin when you add a master because everything xEdit is doing is stored virtually. It's not saved as you go like a text document. Once you add the master the FormIDs native to the plugin will change. Meaning originally all FormIDs pointing to Skyrim.esm are always 00 and the FormIDs native to the plugin are always 01. Once you add a master now you have 00-Skyrim.esm, 01-TheAddedMaster, 02 all the FormIds native to the plugin. The FormIDs have to all be renumbered.

 

You want all the FormID prefixes (01, 02, 03,) to be managed properly while you are copying records. Which is why I recommend that the mod is immediately saved after any master is added. If you decide to add several masters save the plugin, load the plugin, sort masters, save the plugin, load the plugin and continue working on it.

 

This is all important because once the plugin is used in game 00 is constant because it's Skyrim.esm. However, 01-master, 02-master, and 03-Native Values are going to be changed to whatever they are in your load order. 01 could become 07, 02 could become 08 and 03 could become 4F. The numbers are always in Hex.

 

Many people don't want certain masters to be part of the mod. However, not copying the supporting records breaks things which is what causes unresolved references. So if you do have masters you don't want, use the script "List records referencing specific plugin.pas" to show you which records reference the master you don't want as part of your plugin. Once you resolve that by adding more records and renumbering them or whatever you decide to do, then you can use the Clean Masters routine to safely remove the unwanted master.

Edited by Sharlikran
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Hlp was mentioning to the team that the exception should be caught by xEdit's internal routines. Can you list how you reproduce the error? Can you list the exact plugins used, masters, and which FormID you are trying to copy so that Hlp can refine how xEdit handles that type of error?

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Sorry for taking so long to reply. Since I didn't notice any consequences for the error and didn't get it again after that I sort of forgot to check my page :O. I tried to reproduce the error and found that it only seems to occur when I use deep override, at least with these plugins. I'll outline it:


My full load order (with some custom and merged plugins)

 

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Legendary Edition Patch.esp
6 6 Skyrim Project Optimization - No Homes - Full Version.esm
7 7 Falskaar.esm
8 8 Wyrmstooth.esp
9 9 Campfire.esm
10 a UnlimitedBookshelves.esp
11 b ClimatesOfTamriel.esm
12 c WM Flora Fixes.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
STEP Vanilla Optimized Textures - Standard.esp
STEP DLC Optimized Textures - Standard.esp
Modern Brawl Bug Fix.esp
13 d Guard Dialogue Overhaul.esp
14 e Weapons & Armor Fixes_Remade.esp
15 f Clothing & Clutter Fixes.esp
16 10 TouringCarriages.esp
17 11 Cutting Room Floor.esp
18 12 Hothtrooper44_Armor_Ecksstra.esp
19 13 Hothtrooper44_ArmorCompilation.esp
20 14 Guard Dialogue Overhaul - IA and CRF.esp
21 15 Immersive Weapons.esp
22 16 Unique Uniques.esp
23 17 Complete Crafting Overhaul_Remade.esp
24 18 PerkusMaximus_Master.esp
25 19 PerMa Expansion 1 - Wintermyst.esp
26 1a PerkusMaximus_Mage.esp
27 1b PerkusMaximus_Thief.esp
28 1c PerkusMaximus_Warrior.esp
29 1d BetterQuestObjectives.esp
30 1e Appropriately Attired Jarls Redux.esp
31 1f Dead Body Collision.esp
32 20 dD - Realistic Ragdoll Force - Realistic.esp
33 21 dD-No Spinning Death Animation Merged.esp
34 22 SkyUI.esp
35 23 iHUD.esp
36 24 RaceMenu.esp
37 25 Chesko_LoreBasedLoadingScreens.esp
38 26 ViewableFactionRanksBothDLC.esp
39 27 TakeNotes.esp
40 28 iActivate.esp
41 29 vAutosaveManager.esp
42 2a AMatterOfTime.esp
43 2b Beards.esp
44 2c Brows.esp
45 2d Helgen Reborn.esp
46 2e 3DNPC.esp
47 2f EnhancedLightsandFX.esp
48 30 ELFX - Exteriors.esp
49 31 Prometheus_No_snow_Under_the_roof.esp
50 32 AmazingFollowerTweaks.esp
51 33 Combat Evolved.esp
52 34 aMidianBorn_ContentAddon.esp
53 35 SMIM Merged Plugins.esp
54 36 Complete Alchemy & Cooking Overhaul.esp
55 37 Breezehome_Fully_Upgradable.esp
56 38 Immersive Citizens - AI Overhaul.esp
57 39 Relationship Dialogue Overhaul.esp
58 3a Point The Way.esp
59 3b TheChoiceIsYours.esp
60 3c NonEssentialChildren.esp
61 3d Book Covers Skyrim.esp
62 3e Thieves Guild Requirements.esp
63 3f FarmhouseChimneys.esp
64 40 EmbersHD.esp
65 41 iNeed.esp
66 42 RealisticWaterTwo.esp
67 43 AOS.esp
68 44 YOT - Your Own Thoughts.esp
69 45 SPTConsistentOlderPeople.esp
70 46 Invisibility Eyes Fix.esp
71 47 FarmhouseChimneysFalskaar+Wyrmstooth.esp
72 48 Paper World Map - Wyrmstooth.esp
73 49 RealisticWaterTwo - Wyrmstooth.esp
74 4a RealisticWaterTwo - Legendary.esp
75 4b RDO - iAFT Patch.esp
76 4c High Level Enemies.esp
77 4d CACO Patches Merged.esp
78 4e Frostfall.esp
79 4f Immersive Horses.esp
80 50 RDO - Immersive Horses Patch.esp
81 51 SkyrimImprovedPuddles-DG-HF-DB.esp
82 52 Craftable Horse Barding.esp
83 53 RealisticWaterTwo - Waves - Wyrmstooth.esp
84 54 3DNPC Alternative Locations.esp
85 55 3DNPC Don't Call Me Dragonborn.esp
86 56 Skyrim Flora Overhaul.esp
87 57 Touring Carriages Patches.esp
88 58 PilgrimsDelight.esp
89 59 The Paarthurnax Dilemma.esp
90 5a Immersive Music.esp
91 5b ELFXEnhancer.esp
92 5c imp_helm_legend.esp
93 5d ORM-Arvak.esp
94 5e GQJ_DG_vampireamuletfix.esp
95 5f DeadlySpellImpacts.esp
96 60 Helgen North Gate Fix.esp
97 61 No Snow Under The Roof - CRF Patch.esp
98 62 Gildergreen Regrown.esp
99 63 dD - Enhanced Blood Main.esp
100 64 dD-Dragonborn-Dawnguard-EBT Patch.esp
101 65 BlockSparkles.esp
102 66 Equipping Overhaul.esp
103 67 Prometheus_NSUTR Falskaar Dock.esp
104 68 Chesko_Step418_SN.esp
105 69 Footprints.esp
106 6a WondersofWeather.esp
107 6b Better Dynamic Snow.esp
108 6c Moss Rocks - Legendary.esp
109 6d SFO - Dragonborn.esp
110 6e TradeBarter.esp
111 6f Auto Unequip Ammo.esp
112 70 Better Stealth AI for Followers.esp
113 71 Traps Make Noise.esp
114 72 VioLens.esp
115 73 AmazingFollowerTweaks-3DNPC.esp
116 74 RDO - Invisbility Eyes Fix Patch.esp
117 75 RealisticWaterTwo - Waves - Falskaar.esp
118 76 RealisticWaterTwo - Falskaar.esp
119 77 SFMFollower.esp
120 78 Immersive Horses - Hearthfire Patch.esp
121 79 Immersive_Horses_AFT_Patch.esp
122 7a RDO - Cutting Room Floor Patch.esp
123 7b No Snow Under the Roof - 3DNPC Patch.esp
124 7c dovahkiinrelax.esp
125 7d High Level Enemies - Dawnguard.esp
126 7e NARC-Falskaar.esp
127 7f DeadlyDragons.esp
128 80 NARC-FalskaarConsistencyPatch.esp
129 81 NARC-ImmersiveHorsesConsistencyPatch.esp
130 82 JZBai_CrossbowManualReload.esp
131 83 SimplyKnock.esp
132 84 PerkusMaximus_SimplyKnock.esp
133 85 Paper World Map - Falskaar.esp
134 86 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
135 87 High Level Enemies - Dragonborn.esp
136 88 High Level Enemies - Falskaar.esp
137 89 ClimatesOfTamriel Falskaar.esp
138 8a 3DNPC Followers Perk Addon - PerMa Edition.esp
139 8b Watercolor_for_ENB_RWT.esp
140 8c Vividian - Weather Patch CoT - AOS.esp
141 8d TrueStorms.esp
142 8e YOT - Frostfall Module 3.0.esp
143 8f YOT - iNeed.esp
144 90 Climates of Tamriel - Dawnguard and Dragonborn Patches Merged.esp
145 91 TrueStorms-ClimatesOfTamriel.esp
146 92 mintylightningmod.esp
147 93 MintyLightningMod_COT_Patch.esp
148 94 PerMa-Content Addon Patch.esp
149 95 PerMa_USLEEP master patch.esp
150 96 Wyrmstooth - PerMa Patch.esp
151 97 Vividian Weather Patch Cot AOS - True Storms CoT Patch.esp
152 98 Enhanced Blood - IWIE Patch.esp
153 99 NARC Falksaar - Deadly Dragons Patch.esp
154 9a Wyrmstooth - RW2 - Paper World Map Patch.esp
155 9b RDO - iAFT - Immersive Horses Patch.esp
156 9c RW2 - ELFX Patch.esp
157 9d Skysan_ELFX_SMIM_Fix.esp
158 9e ELFX_2_0_BFU_Patch.esp
159 9f The Choice is Yours - Immersive Citizens Patch.esp
160 a0 Civil War Cleanup.esp
161 a1 Falksaar - SFO.esp
162 a2 ICH - Helgen Reborn Patch.esp
163 a3 RDO - CACO Patch.esp
164 a4 AOS Patches.esp
165 a5 NotSoFast-MainQuest.esp
166 a6 Book Covers Skyrim Patches.esp
167 a7 LessIntrusiveHUD.esp
168 a8 Prometheus_NSUTR BDS Patch.esp
169 a9 GoToBed.esp
170 aa GoToBed - Hearthfire coffins fix.esp
171 ab Alternate Start - Live Another Life.esp
172 ac Better Quest Objectives Patches.esp
173 ad FarmhouseChimneysLAL+CRF.esp
174 ae Cutting Room Floor Patches.esp
175 af Immersive Citizens - ELFXEnhancer patch.esp
176 b0 Alternate Start Patches.esp
177 b1 Pre PaMa WAFR CCF CCOR Wintermyst Patch.esp
178 b2 Pre PaMa Patch - Improved Closefaced Helmets Patch.esp
179 b3 Pre PaMa Patch - AOS Patch.esp
180 b4 Warburg's 3D Paper World Map - Texture 1.esp
181 b5 warburg's 3d paper world map - dawnguard.esp
182 b6 Warburg's 3D Paper World Map - Dragonborn.esp
183 b7 Warburgs - USLEEP Patch.esp
184 b8 Merge Patch (Core Setup).esp
185 b9 Bashed Patch, 0.esp
186 ba Unlimited Bookshelves Patches.esp
187 bb Combat Evolved - Post Merge Patch.esp
188 bc CACO - Post Merge Patch.esp
189 bd CACO Patches - Post Merge Patch.esp
190 be Post Bashed Patch LVL.esp
191 bf USLEEP Post Bashed Patch.esp
192 c0 iActivate Patch (Core Setup).esp
193 c1 PatchusMaximus.esp
194 c2 Post_PatchusMaximus_GiantsAIFix.esp
195 c3 Dual Sheath Redux.esp
196 c4 Dual Sheath Redux Patch.esp
197 c5 FNIS.esp
198 c6 SolitudeExterior.esp
199 c7 WhiterunExterior.esp
200 c8 DynDOLOD.esp

 

 

 

  • I loaded Guard Dialogue Overhaul.esp and the two Immersive Armors plugins, Hothtrooper44_Armor_Ecksstra.esp and Hothtrooper44_ArmorCompilation.esp, into TES5Edit, along with their masters, Skyrim.esm and Update.esm. All three plugins have both Skyrim.esm and Update.esm as masters.
  • Apply Filter for Conflict Losers.
  • Expand Dialogue Topic under Guard Dialogue Overhaul.
  • Deep Copy as Override of record 0002BDDD into new file (Image 1).
  • Asks for Skyrim to be made master of new plugin then returns error (Image 2,Image 3, bug report below)

 

 

Interestingly, when I copy the individual sub records instead (Copy as Override) it asks for the new plugin to have Skyrim.esm, Update.esm and Guard Dialogue Overhaul.esp as masters, rather than just Skyrim.esm as with the Deep Copy as Override, and doesn't return an error. Maybe this is a problem with Deep Copy as Override?

Edited by PresidentDylan5
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  • 2 weeks later...

Man I missed that too. After I reminded Zilav and Hlp about it, one of your images caught Zilav's attention. There are injected records in the plugins. So they have no source or origin that they belong to.

 

So if your master is Skyrim.esm and the FormID is 0014F43E, but that FormID isn't even in Skyrim.esm because it's injected then that has to be resolved first. Meaning it can't be injected to a master. If it's being injected into official DLC then don't do that at all. Make it native the plugin. So if the plugin has Skyrim.esm as a master and nothing else all the records native to the plugin will have a prefix of 01. So the example FormID I had 0014F43E would need to be changed to 0114F43E and everything has to be updated. I'm glad xEdit is catching that. It should error when it sees something like that because if it didn't it would end up as an unresolved reference.

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Uhh sorry quite new to xEdit, how do I know if a record is an injected record? The records in the images seem to be in Skyrim.esm as well. Is this some kind of problem with Guard Dialogue Overhaul? I'm confused :p

 

EDIT: looked it up a bit, think I know what an injected record is now :D. Still not sure how it applies to my example, though; the Guard Dialogue Overhaul plugin is in italics (which I think means it contains injected records) but the actual records I'm copying aren't. Or does that just mean every record in the plugin is an injected record? And anyway why does it make a difference whether I perform a deep copy as override or copy each individual plugin? Sorry if I'm annoying

Edited by PresidentDylan5
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It's not annoying. So yes italics means it's injected.

 

 

Search "injected" (189 hits in 1 file)
new 1 (189 hits)
Line 247: [00:06] Background Loader: <Note: SPIKEArmorSonsBear [KYWD:01DA0121] was injected into Update.esm>
Line 248: [00:06] Background Loader: <Note: SPIKEArmorSteel [KYWD:01DA0123] was injected into Update.esm>
Line 249: [00:06] Background Loader: <Note: SPIKEArmorSteelPlate [KYWD:01DA0125] was injected into Update.esm>
Line 250: [00:06] Background Loader: <Note: SPIKEArmorStinksDeath [KYWD:01DA0127] was injected into Update.esm>
Line 251: [00:06] Background Loader: <Note: SPIKEArmorThievesGuild [KYWD:01DA0129] was injected into Update.esm>
Line 252: [00:06] Background Loader: <Note: SPIKEArmorTrueNord [KYWD:01DA012B] was injected into Update.esm>
Line 253: [00:06] Background Loader: <Note: SPIKEArmorWeak [KYWD:01DA012D] was injected into Update.esm>
Line 254: [00:06] Background Loader: <Note: SPIKEGodsBlessings [KYWD:01DA012F] was injected into Update.esm>
Line 255: [00:06] Background Loader: <Note: SPIKEGodsPraised [KYWD:01DA0131] was injected into Update.esm>
Line 256: [00:06] Background Loader: <Note: SPIKEImperialAuxiliary [KYWD:01DA0133] was injected into Update.esm>
Line 257: [00:06] Background Loader: <Note: SPIKEImperialLegate [KYWD:01DA0135] was injected into Update.esm>
Line 258: [00:06] Background Loader: <Note: SPIKEImperialPraefect [KYWD:01DA0137] was injected into Update.esm>
Line 259: [00:06] Background Loader: <Note: SPIKEImperialQuaestor [KYWD:01DA0139] was injected into Update.esm>
Line 260: [00:06] Background Loader: <Note: SPIKEImperialTribune [KYWD:01DA013B] was injected into Update.esm>
Line 261: [00:06] Background Loader: <Note: SPIKERedguardMerc [KYWD:01DA013D] was injected into Update.esm>
Line 262: [00:06] Background Loader: <Note: SPIKEShieldFancyDwarven [KYWD:01DA013F] was injected into Update.esm>
Line 263: [00:06] Background Loader: <Note: SPIKESonsBoneBreaker [KYWD:01DA0141] was injected into Update.esm>
Line 264: [00:06] Background Loader: <Note: SPIKESonsIceVeins [KYWD:01DA0143] was injected into Update.esm>
Line 265: [00:06] Background Loader: <Note: SPIKESonsSnowHammer [KYWD:01DA0145] was injected into Update.esm>
Line 266: [00:06] Background Loader: <Note: SPIKESonsStormblade [KYWD:01DA0147] was injected into Update.esm>
Line 267: [00:06] Background Loader: <Note: SPIKESonsUnblooded [KYWD:01DA0149] was injected into Update.esm>
Line 268: [00:06] Background Loader: <Note: SPIKEStaffHorror [KYWD:01DA014B] was injected into Update.esm>
Line 269: [00:06] Background Loader: <Note: SPIKEWeapBigHammer [KYWD:01DA014D] was injected into Update.esm>
Line 270: [00:06] Background Loader: <Note: SPIKEWeapElvenBlade [KYWD:01DA014F] was injected into Update.esm>
Line 271: [00:06] Background Loader: <Note: SPIKEWeapFancySwordBlack [KYWD:01DA0151] was injected into Update.esm>
Line 272: [00:06] Background Loader: <Note: SPIKEWeapFoul [KYWD:01DA0153] was injected into Update.esm>
Line 273: [00:06] Background Loader: <Note: SPIKEWeapIronSword [KYWD:01DA0155] was injected into Update.esm>
Line 274: [00:06] Background Loader: <Note: SPIKEWeapKillerBlade [KYWD:01DA0157] was injected into Update.esm>
Line 275: [00:06] Background Loader: <Note: SPIKEWeapPigsticker [KYWD:01DA0159] was injected into Update.esm>
Line 276: [00:06] Background Loader: <Note: SPIKEWeapScaryMace [KYWD:01DA015B] was injected into Update.esm>
Line 277: [00:06] Background Loader: <Note: SPIKEWeapSteelSword [KYWD:01DA015D] was injected into Update.esm>
Line 278: [00:06] Background Loader: <Note: SPIKEWeapWickedAxe [KYWD:01DA015F] was injected into Update.esm>
Line 279: [00:06] Background Loader: <Note: SPIKEArmorAssassin [KYWD:01DA0101] was injected into Update.esm>
Line 280: [00:06] Background Loader: <Note: SPIKEArmorBrigand [KYWD:01DA0103] was injected into Update.esm>
Line 281: [00:06] Background Loader: <Note: SPIKEArmorDragonBone [KYWD:01DA0105] was injected into Update.esm>
Line 282: [00:06] Background Loader: <Note: SPIKEArmorDragonScale [KYWD:01DA0107] was injected into Update.esm>
Line 283: [00:06] Background Loader: <Note: SPIKEArmorDwarven [KYWD:01DA0109] was injected into Update.esm>
Line 284: [00:06] Background Loader: <Note: SPIKEArmorEbony [KYWD:01DA010B] was injected into Update.esm>
Line 285: [00:06] Background Loader: <Note: SPIKEArmorFancyBlack [KYWD:01DA010D] was injected into Update.esm>
Line 286: [00:06] Background Loader: <Note: SPIKEArmorImperial [KYWD:01DA010F] was injected into Update.esm>
Line 287: [00:06] Background Loader: <Note: SPIKEArmorImperialScout [KYWD:01DA0111] was injected into Update.esm>
Line 288: [00:06] Background Loader: <Note: SPIKEArmorImperialSecurity [KYWD:01DA0113] was injected into Update.esm>
Line 289: [00:06] Background Loader: <Note: SPIKEArmorIron [KYWD:01DA0115] was injected into Update.esm>
Line 290: [00:06] Background Loader: <Note: SPIKEArmorLeather [KYWD:01DA0117] was injected into Update.esm>
Line 291: [00:06] Background Loader: <Note: SPIKEArmorMerc [KYWD:01DA0119] was injected into Update.esm>
Line 292: [00:06] Background Loader: <Note: SPIKEArmorOrcish [KYWD:01DA011B] was injected into Update.esm>
Line 293: [00:06] Background Loader: <Note: SPIKEArmorScaleShiny [KYWD:01DA011D] was injected into Update.esm>
Line 294: [00:06] Background Loader: <Note: SPIKEArmorSons [KYWD:01DA011F] was injected into Update.esm>
Line 313: [00:06] Background Loader: <Note: sGenericCraftKeywordName08 [GMST:01DA0C08] was injected into Update.esm>
Line 315: [00:06] Background Loader: <Note: WAF_FingerlessGauntletsBracers [KYWD:01AF0122] was injected into Update.esm>
Line 316: [00:06] Background Loader: <Note: WAF_VisuallyDarkArmor [KYWD:01AF0126] was injected into Update.esm>
Line 317: [00:06] Background Loader: <Note: WAF_VisuallyVeryBrightArmor [KYWD:01AF0127] was injected into Update.esm>
Line 318: [00:06] Background Loader: <Note: WAF_ClothingCloak [KYWD:01AF0128] was injected into Update.esm>
Line 319: [00:06] Background Loader: <Note: WAF_MaterialChitin [KYWD:01AF0133] was injected into Update.esm>
Line 320: [00:06] Background Loader: <Note: IAKAuxiliaryArmors [KYWD:01DA0FC8] was injected into Update.esm>
Line 323: [00:06] Background Loader: <Note: CCO_ArmorLightRecipes [GLOB:01CC0100] was injected into Update.esm>
Line 324: [00:06] Background Loader: <Note: CCO_ArmorHeavyRecipes [GLOB:01CC0101] was injected into Update.esm>
Line 325: [00:06] Background Loader: <Note: CCO_ArmorClothingRecipes [GLOB:01CC0102] was injected into Update.esm>
Line 326: [00:06] Background Loader: <Note: CCO_ArmorBootRecipes [GLOB:01CC0105] was injected into Update.esm>
Line 327: [00:06] Background Loader: <Note: CCO_ArmorCuirassRecipes [GLOB:01CC0106] was injected into Update.esm>
Line 328: [00:06] Background Loader: <Note: CCO_ArmorGauntletRecipes [GLOB:01CC0107] was injected into Update.esm>
Line 329: [00:06] Background Loader: <Note: CCO_ArmorHelmetRecipes [GLOB:01CC0108] was injected into Update.esm>
Line 330: [00:06] Background Loader: <Note: CCO_ArmorShieldRecipes [GLOB:01CC0109] was injected into Update.esm>
Line 331: [00:06] Background Loader: <Note: CCO_ClothingBootRecipes [GLOB:01CC0115] was injected into Update.esm>
Line 332: [00:06] Background Loader: <Note: CCO_ClothingRobeRecipes [GLOB:01CC0116] was injected into Update.esm>
Line 333: [00:06] Background Loader: <Note: CCO_ClothingGlovesRecipes [GLOB:01CC0117] was injected into Update.esm>
Line 334: [00:06] Background Loader: <Note: CCO_ClothingHoodRecipes [GLOB:01CC0118] was injected into Update.esm>
Line 335: [00:06] Background Loader: <Note: CCO_ClothingCloakRecipes [GLOB:01CC0119] was injected into Update.esm>
Line 336: [00:06] Background Loader: <Note: CCO_MiscAccessories [GLOB:01CC0125] was injected into Update.esm>
Line 337: [00:06] Background Loader: <Note: CCO_MiscNecklaceRecipes [GLOB:01CC0126] was injected into Update.esm>
Line 338: [00:06] Background Loader: <Note: CCO_MiscRingRecipes [GLOB:01CC0127] was injected into Update.esm>
Line 339: [00:06] Background Loader: <Note: CCO_MiscCircletRecipes [GLOB:01CC0128] was injected into Update.esm>
Line 340: [00:06] Background Loader: <Note: CCO_MiscPouchRecipes [GLOB:01CC0129] was injected into Update.esm>
Line 341: [00:06] Background Loader: <Note: CCO_MiscToolRecipes [GLOB:01CC0130] was injected into Update.esm>
Line 342: [00:06] Background Loader: <Note: CCO_CategoryWood [GLOB:01CC0150] was injected into Update.esm>
Line 343: [00:06] Background Loader: <Note: CCO_CategoryHide [GLOB:01CC0151] was injected into Update.esm>
Line 344: [00:06] Background Loader: <Note: CCO_CategoryLeather [GLOB:01CC0152] was injected into Update.esm>
Line 345: [00:06] Background Loader: <Note: CCO_CategoryIron [GLOB:01CC0153] was injected into Update.esm>
Line 346: [00:06] Background Loader: <Note: CCO_CategorySteel [GLOB:01CC0154] was injected into Update.esm>
Line 347: [00:06] Background Loader: <Note: CCO_CategoryNordic [GLOB:01CC0155] was injected into Update.esm>
Line 348: [00:06] Background Loader: <Note: CCO_CategoryNordicAncient [GLOB:01CC0156] was injected into Update.esm>
Line 349: [00:06] Background Loader: <Note: CCO_CategorySilver [GLOB:01CC0157] was injected into Update.esm>
Line 350: [00:06] Background Loader: <Note: CCO_CategoryBonemold [GLOB:01CC0158] was injected into Update.esm>
Line 351: [00:06] Background Loader: <Note: CCO_CategoryChitin [GLOB:01CC0159] was injected into Update.esm>
Line 352: [00:06] Background Loader: <Note: CCO_CategoryFalmer [GLOB:01CC0160] was injected into Update.esm>
Line 353: [00:06] Background Loader: <Note: CCO_CategoryElven [GLOB:01CC0161] was injected into Update.esm>
Line 354: [00:06] Background Loader: <Note: CCO_CategoryDwarven [GLOB:01CC0162] was injected into Update.esm>
Line 355: [00:06] Background Loader: <Note: CCO_CategoryOrcish [GLOB:01CC0163] was injected into Update.esm>
Line 356: [00:06] Background Loader: <Note: CCO_CategoryGlass [GLOB:01CC0164] was injected into Update.esm>
Line 357: [00:06] Background Loader: <Note: CCO_CategoryEbony [GLOB:01CC0165] was injected into Update.esm>
Line 358: [00:06] Background Loader: <Note: CCO_CategoryStalhrim [GLOB:01CC0166] was injected into Update.esm>
Line 359: [00:06] Background Loader: <Note: CCO_CategoryDragon [GLOB:01CC0167] was injected into Update.esm>
Line 360: [00:06] Background Loader: <Note: CCO_CategoryDaedric [GLOB:01CC0168] was injected into Update.esm>
Line 361: [00:06] Background Loader: <Note: CCO_CategoryMiscellaneous [GLOB:01CC0169] was injected into Update.esm>
Line 362: [00:06] Background Loader: <Note: CCO_CategoryFaction [GLOB:01CC0170] was injected into Update.esm>
Line 363: [00:06] Background Loader: <Note: CCO_CategoryFactionBlades [GLOB:01CC0171] was injected into Update.esm>
Line 364: [00:06] Background Loader: <Note: CCO_CategoryFactionDawnguard [GLOB:01CC0172] was injected into Update.esm>
Line 365: [00:06] Background Loader: <Note: CCO_CategoryFactionForsworn [GLOB:01CC0173] was injected into Update.esm>
Line 366: [00:06] Background Loader: <Note: CCO_CategoryFactionImperial [GLOB:01CC0175] was injected into Update.esm>
Line 367: [00:06] Background Loader: <Note: CCO_CategoryFactionStormcloak [GLOB:01CC0176] was injected into Update.esm>
Line 368: [00:06] Background Loader: <Note: CCO_CategoryFactionThievesGuild [GLOB:01CC0177] was injected into Update.esm>
Line 369: [00:06] Background Loader: <Note: CCO_CategoryFactionDarkBrotherhood [GLOB:01CC0178] was injected into Update.esm>
Line 370: [00:06] Background Loader: <Note: CCO_CategoryFactionNightingale [GLOB:01CC0179] was injected into Update.esm>
Line 371: [00:06] Background Loader: <Note: CCO_CategoryFactionCompanions [GLOB:01CC0180] was injected into Update.esm>
Line 372: [00:06] Background Loader: <Note: CCO_CategoryFactionThalmor [GLOB:01CC0181] was injected into Update.esm>
Line 373: [00:06] Background Loader: <Note: CCO_CategoryFactionHold [GLOB:01CC0182] was injected into Update.esm>
Line 374: [00:06] Background Loader: <Note: CCO_CategoryArcane [GLOB:01CC0183] was injected into Update.esm>
Line 375: [00:06] Background Loader: <Note: CCO_CategoryExotic [GLOB:01CC0184] was injected into Update.esm>
Line 376: [00:06] Background Loader: <Note: CCO_CategoryExoticAkaviri [GLOB:01CC0185] was injected into Update.esm>
Line 377: [00:06] Background Loader: <Note: CCO_CategoryExoticArgonian [GLOB:01CC0186] was injected into Update.esm>
Line 378: [00:06] Background Loader: <Note: CCO_CategoryExoticKhajiit [GLOB:01CC0187] was injected into Update.esm>
Line 379: [00:06] Background Loader: <Note: CCO_CategoryExoticRedguard [GLOB:01CC0188] was injected into Update.esm>
Line 380: [00:06] Background Loader: <Note: CCO_CategoryCorundum [GLOB:01CC0191] was injected into Update.esm>
Line 381: [00:06] Background Loader: <Note: CCO_CategoryMoonstone [GLOB:01CC0192] was injected into Update.esm>
Line 382: [00:06] Background Loader: <Note: CCO_CategoryNordicCarved [GLOB:01CC0193] was injected into Update.esm>
Line 383: [00:06] Background Loader: <Note: CCO_CategoryQuicksilver [GLOB:01CC0194] was injected into Update.esm>
Line 384: [00:06] Background Loader: <Note: CCO_CategoryGold [GLOB:01CC0195] was injected into Update.esm>
Line 385: [00:06] Background Loader: <Note: CCO_CategoryBone [GLOB:01CC0196] was injected into Update.esm>
Line 386: [00:06] Background Loader: <Note: CCO_WeapDaggerRecipes [GLOB:01CC0210] was injected into Update.esm>
Line 387: [00:06] Background Loader: <Note: CCO_WeapSwordRecipes [GLOB:01CC0211] was injected into Update.esm>
Line 388: [00:06] Background Loader: <Note: CCO_WeapGreatswordRecipes [GLOB:01CC0212] was injected into Update.esm>
Line 389: [00:06] Background Loader: <Note: CCO_WeapWarAxeRecipes [GLOB:01CC0213] was injected into Update.esm>
Line 390: [00:06] Background Loader: <Note: CCO_WeapBattleaxeRecipes [GLOB:01CC0214] was injected into Update.esm>
Line 391: [00:06] Background Loader: <Note: CCO_WeapMaceRecipes [GLOB:01CC0215] was injected into Update.esm>
Line 392: [00:06] Background Loader: <Note: CCO_WeapWarhammerRecipes [GLOB:01CC0216] was injected into Update.esm>
Line 393: [00:06] Background Loader: <Note: CCO_WeapBowRecipes [GLOB:01CC0217] was injected into Update.esm>
Line 394: [00:06] Background Loader: <Note: CCO_WeapAmmoRecipes [GLOB:01CC0218] was injected into Update.esm>
Line 395: [00:06] Background Loader: <Note: CCO_OrientalStyleRecipes [GLOB:01CC0230] was injected into Update.esm>
Line 396: [00:06] Background Loader: <Note: CCO_FantasyNonLoreRecipes [GLOB:01CC0231] was injected into Update.esm>
Line 397: [00:06] Background Loader: <Note: CCO_PowerfulArtifactRecipes [GLOB:01CC0232] was injected into Update.esm>
Line 398: [00:06] Background Loader: <Note: CCO_OptionBreakdownEquipmentatTanningRack [GLOB:01CC0249] was injected into Update.esm>
Line 399: [00:06] Background Loader: <Note: CCO_OptionBreakdownEquipmentatSmelter [GLOB:01CC0250] was injected into Update.esm>
Line 400: [00:06] Background Loader: <Note: CCO_OptionUnenchantedVersions [GLOB:01CC0251] was injected into Update.esm>
Line 401: [00:06] Background Loader: <Note: CCO_OptionArtifactReplicas [GLOB:01CC0252] was injected into Update.esm>
Line 402: [00:06] Background Loader: <Note: CCO_OptionArmoredCirclets [GLOB:01CC0253] was injected into Update.esm>
Line 403: [00:06] Background Loader: <Note: CCO_OptionCraftDaedricOnlyAtNight [GLOB:01CC0256] was injected into Update.esm>
Line 404: [00:06] Background Loader: <Note: CCO_DisableIfCCOisInstalled [GLOB:01CC0299] was injected into Update.esm>
Line 405: [00:06] Background Loader: <Note: CCO_DLCDawnguard [GLOB:01CC0301] was injected into Update.esm>
Line 406: [00:06] Background Loader: <Note: CCO_DLCHearthfire [GLOB:01CC0302] was injected into Update.esm>
Line 407: [00:06] Background Loader: <Note: CCO_DLCDragonborn [GLOB:01CC0303] was injected into Update.esm>
Line 408: [00:06] Background Loader: <Note: CCO_MODStealthSkillsRebalanced [GLOB:01CC0310] was injected into Update.esm>
Line 409: [00:06] Background Loader: <Note: CCO_MODImmersiveArmors [GLOB:01CC0311] was injected into Update.esm>
Line 410: [00:06] Background Loader: <Note: CCO_MODImmersiveWeapons [GLOB:01CC0312] was injected into Update.esm>
Line 411: [00:06] Background Loader: <Note: CCO_MODJaysusSwords [GLOB:01CC0313] was injected into Update.esm>
Line 412: [00:06] Background Loader: <Note: CCO_MODHeavyArmory [GLOB:01CC0314] was injected into Update.esm>
Line 413: [00:06] Background Loader: <Note: CCO_LearningEnabled [GLOB:01CC0400] was injected into Update.esm>
Line 414: [00:06] Background Loader: <Note: CCO_LearningRequiredtoSmith [GLOB:01CC0401] was injected into Update.esm>
Line 415: [00:06] Background Loader: <Note: CCO_LearningForsworn [GLOB:01CC0410] was injected into Update.esm>
Line 416: [00:06] Background Loader: <Note: CCO_LearningDraugr [GLOB:01CC0411] was injected into Update.esm>
Line 417: [00:06] Background Loader: <Note: CCO_LearningFalmer [GLOB:01CC0412] was injected into Update.esm>
Line 418: [00:06] Background Loader: <Note: SPO_DisablePerk [GLOB:01CC0500] was injected into Update.esm>
Line 419: [00:06] Background Loader: <Note: PRUFEI_FavoriteProtectedAmt [GLOB:01CC1117] was injected into Update.esm>
Line 420: [00:06] Background Loader: <Note: PRUFEI_EquippedProtectedAmt [GLOB:01CC1118] was injected into Update.esm>
Line 427: [00:06] Background Loader: <Note: PRUFEIChest "PRUFEI Chest" [CONT:01CC1111] was injected into Update.esm>
Line 429: [00:06] Background Loader: <Note: IAMIFurPlate "Fur Plate" [MISC:01DA0BF1] was injected into Update.esm>
Line 430: [00:06] Background Loader: <Note: IAMITrollCavePelt "Cave Troll Pelt" [MISC:01DA0BF2] was injected into Update.esm>
Line 431: [00:06] Background Loader: <Note: IAMITrollWinterPelt "Winter Troll Pelt" [MISC:01DA0BF3] was injected into Update.esm>
Line 432: [00:06] Background Loader: <Note: IAMIIngotGlacialCrystal "Glacial Crystal Ingot" [MISC:01DA0B12] was injected into Update.esm>
Line 433: [00:06] Background Loader: <Note: IAMIBoiledChitinPlate "Boiled Chitin Plate" [MISC:01DA0B11] was injected into Update.esm>
Line 436: [00:06] Background Loader: <Note: IMRFurPlateBearPeltCave [COBJ:01CC0610] was injected into Update.esm>
Line 437: [00:06] Background Loader: <Note: IMRFurPlateBearPelt [COBJ:01CC0611] was injected into Update.esm>
Line 438: [00:06] Background Loader: <Note: IMRFurPlateBearPeltSnow [COBJ:01CC0612] was injected into Update.esm>
Line 439: [00:06] Background Loader: <Note: IMRFurPlateCowHide [COBJ:01CC0613] was injected into Update.esm>
Line 440: [00:06] Background Loader: <Note: IMRFurPlateFoxPelt [COBJ:01CC0617] was injected into Update.esm>
Line 441: [00:06] Background Loader: <Note: IMRFurPlateFoxPeltSnow [COBJ:01CC0618] was injected into Update.esm>
Line 442: [00:06] Background Loader: <Note: IMRFurPlateGoatHide [COBJ:01CC0619] was injected into Update.esm>
Line 443: [00:06] Background Loader: <Note: IMRFurPlateWolfPeltIce [COBJ:01CC0621] was injected into Update.esm>
Line 444: [00:06] Background Loader: <Note: IMRFurPlateSabreCatPelt [COBJ:01CC0622] was injected into Update.esm>
Line 445: [00:06] Background Loader: <Note: IMRFurPlateSabrecatPeltSnow [COBJ:01CC0623] was injected into Update.esm>
Line 446: [00:06] Background Loader: <Note: IMRFurPlateWerewolfPelt [COBJ:01CC0624] was injected into Update.esm>
Line 447: [00:06] Background Loader: <Note: IMRFurPlateWolfPelt [COBJ:01CC0625] was injected into Update.esm>
Line 448: [00:06] Background Loader: <Note: IMRBoiledChitinPlateChaurus [COBJ:01DA0C01] was injected into Update.esm>
Line 449: [00:06] Background Loader: <Note: IMRBoiledChitinPlateMudcrab [COBJ:01DA0C02] was injected into Update.esm>
Line 450: [00:06] Background Loader: <Note: IMRIngotGlacialCrystal [COBJ:01DA0C03] was injected into Update.esm>
Line 451: [00:06] Background Loader: <Note: IMRFurPlateTrollPeltCave [COBJ:01DA0C04] was injected into Update.esm>
Line 452: [00:06] Background Loader: <Note: IMRFurPlateTrollPeltWinter [COBJ:01DA0C05] was injected into Update.esm>
Line 453: [00:06] Background Loader: <Note: IMRLeatherTrollPeltCave [COBJ:01DA0C06] was injected into Update.esm>
Line 454: [00:06] Background Loader: <Note: IMRLeatherTrollPeltWinter [COBJ:01DA0C07] was injected into Update.esm>
Line 455: [00:06] Background Loader: <Note: IMRLeatherWerewolfPelt [COBJ:01DA0C09] was injected into Update.esm>
Line 458: [00:06] Background Loader: <Note: [REFR:01CC1112] (places PRUFEIChest "PRUFEI Chest" [CONT:01CC1111] in GRUP Cell Persistent Children of WarehouseCrafting "Warehouse Crafting" [CELL:00104871]) was injected into Update.esm>
Line 465: [00:06] Background Loader: <Note: IASharedListDeathItemGiant [FLST:01DA0D12] was injected into Update.esm>
Line 466: [00:06] Background Loader: <Note: IASharedListDeathItemMudcrab01 [FLST:01DA0D13] was injected into Update.esm>
Line 467: [00:06] Background Loader: <Note: IASharedListDeathItemMudcrab02 [FLST:01DA0D14] was injected into Update.esm>
Line 468: [00:06] Background Loader: <Note: IASharedListDeathItemMudcrab03 [FLST:01DA0D15] was injected into Update.esm>
Line 469: [00:06] Background Loader: <Note: IASharedListDeathItemTroll [FLST:01DA0D16] was injected into Update.esm>
Line 470: [00:06] Background Loader: <Note: IASharedListDeathItemTrollFrost [FLST:01DA0D17] was injected into Update.esm>
Line 471: [00:06] Background Loader: <Note: IASharedListDeathItemBanditWizard [FLST:01DA0D11] was injected into Update.esm>
Line 472: [00:06] Background Loader: <Note: IASharedListDeathItemWarlock [FLST:01DA0D18] was injected into Update.esm>
Line 473: [00:06] Background Loader: <Note: IASharedListDeathItemWerewolf [FLST:01DA0D19] was injected into Update.esm>

 

Those are all injected. Have you manually sorted down the list of all the Dial Topics to see if there are any injected records, in the subrecords? FormID 0002095C has one for SPIKEWeapWickedAxe [KYWD:01DA015F]. So you try to copy 0002095C and xEdit tries to Copy 01DA015F (or nil) and can't do it. For xEdit how can nil be copied? It's going to look at Update.esm for those records and they don't exist.

 

It would take you a while, but in order to do this you would need to make a MyMaster.esm file, sort that right after Update.esm, added it as a master of the files, sort the masters of all the files, (so the plugin header is correct) then used copy as override into... (and copy the injected records to the MyMaster.esm file) renumber all the FormIDs properly (just change the prefix [01]XXXXXX, don't change the suffix), line up up all the overrides what you are doing might work.

 

What they are doing is creating compatibility between the mods by injecting the records into Update.esm since everyone probably has that in their Data folder. It also eliminates requiring another file. There used to be a Spike.esm for this if I remember correctly. You know people do actually try to play with 255 mods installed so having one more file is a big deal to those people. Also if the script is looking for element #5 in a Form List you can't ever alter that. It needs it to be in the 5th position or the script will fail. So some of that is made as a framework.

 

To find all the records you can read the messages panel, use List records referencing specific plugin.pas and, you can also hold CTRL and double click the FormID number to jump to the record. So that's what I did. A bunch of Keywords were shared.

Edited by Sharlikran
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