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Vault 88 "Lingering Lights"


brandonfs

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You will need to look in each cell in the CK to find the individual fake light references (they usually have a light bulb or hemispherical marker), then either make a small esp that disables them, or (probably easier), write down their reference ID then make a console batch file to disable them in your savegame.

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I've asked a question for a similar problem with The Slog lights on the UFO4P bug tracker. It is probably a missing workshop link between the light and the object. Note the references and post a bug report on the Unofficial Fallout 4 Patch bug tracker so that everyone will get to benefit from your patch!

Have a nice evening!

:D

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