I'm working on a converting a standard firearms that uses bullets into one that uses energy.
I've had no issues modding the gun, ammo, projectile, and sounds thereof, but I can't seem to figure out
how to turn off the animation or the sound of the spent casing -- an empty shell casing flying out of the open slide
and then hitting the floor...making that hollow brass clanggy noise. How would I go about taking the empty case ejection, spent casing
animation out of this weapon, as well as the sounds related to it? It just doesn't seem legitimate or any type of realistic for an
energy weapon to spit out spent rounds as a standard chemically propelled, lead projectile firearm does.
Edited by virrixia, 04 October 2016 - 05:01 PM.