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Custom animation - animation 'glitching' and playing slower than in 3ds max


TheRizzler1

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Why can't animation just work? Anyway here's a render straight from 3ds max showing the what the (unfinished) reload animation for my weapon is supposed to look like;

 

https://www.youtube.com/watch?v=7_zPE-mRpys&feature=youtu.be

 

And here's what the result is ingame. (ignore the gun exploding and stuff, only the idle and reload are 'in' so far)

 

http://s1.webmshare.com/PGEoL.webm

 

Every now and then the gun twitches, and the animation in general is played slower than in 3ds max

 

Not sure how to rectify this, as it requires knowledge of havok tools and I only started using them recently. I even tried exporting with the timeline set at 120 fps. Any help?

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I've lessened the twitching - exporting with the 3ds max timeline set to 240fps seems to have reduced it a lot (at the cost of a few hundred kb higher file size), but as long as I export at a low framerate for animations with less movement e.g. idles then there shouldn't be a massive increase in size

The animation is still playing slower ingame unfortunately.

Edited by TheRizzler1
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