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Change settlement enemy spawn points


DansonDelta40

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Is it at all possible to completely change the settlement spawn points and reposition them so they make more sense?

 

Two examples: Sanctuary has this bridge that everybody fortifies because it looks like an entry point for enemies - but enemies never spawn beyond the bridge, they rather attack from a different side.

 

Would it be possible to move the spawn point that is closest to the bridge to the location of the dead raider and attack dog instead?

 

Other example: Longfellow's cabin. The island where he resides has a single shallow landbridge that looks like the only way to access the island on foot. Yet the only spawn point for the settlement is on its eastern shore.

 

So my request is: Either a mod that changes the existing spawn point positions to where they make more sense (and yes, I do use settlement attacks beyond, but it doesn't fix the issue I am talking about), or (ideally, if possible) make a mod that lets players reposition the enemy spawn points to where they want to have them.

 

Is this doable or not? I have no clue about the functions and options of the creation kit, sorry.

 

 

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