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Missing Texture Restoration Project


Cavou

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So, I created a mod for Dark Souls 2 a few years ago that fixed the tiling textures that plagued that game to the best of my ability and the ability of the modding tools. Now, while Dark Souls 3 doesn't have any problems with tiling textures, what it does suffer from is missing textures, which appear silvery, as if the specular map is present but the texture itself is absent. I am willing to create the mod myself, but I decided to wait until I have played both DLC before risking getting myself softbanned by modding the game, since I was banned from Scholar of the First Sin for using either ReShade or DS2Fix (SotFS edititon), so I am being more cautious than usual. Luckily, I found that my SotFS ban disappeared when I checked on it recently after leaving the game for over a year so who knows what happened with that.

 

So, I wanted to know if anyone can confirm that the missing textures can indeed be replaced/fixed using iGP11? Or, would anyone be willing to attempt this themselves, or to send this kind of bug report to a FromSoftware/Bandai Namco bug report service (interesting to note that the missing texture in Wolnir's room WAS fixed in today's update).

 

I'll provide a list here of all missing textures that I discovered:

-1: In front of the Cathedral of the Deep when viewed from the Undead Settlement, especially visible near the Taurus Demon or on the tower next to the Giant Archer.

-2: On a root on the Road of Sacrifices, near a Corvian early on.

-3: On the top of the building you enter the Road of Sacrifices through, on the little spires.

-4: Along the whole side of the bridge where you fight the Stray Demon.

-5: On little spikes along the side of the bridge where you fight the Stray Demon.

-6: Three pieces of rubble on the Stray Demon bridge.

-7: On the distant bridge visible from the Cathedral of the Deep.

-8: On two trees visible in the Undead Settlement visible from the Cathedral of the Deep.

-9: On part of a broken roof in Castle Lothric Dragon Barracks above some Lothric Knights.

-10: Along the arched bridge above the two dragons in Lothric Castle near the two dragons.

-11: On the side of a building after the Dragonslayer Armor and before the Grand Archives.

-12: On rocks at Archdragon Peak, along the path at the start.

 

I will continue to update all known missing textures I discover and provide screenshots of all locations. I have likely missed or forgotten a few things that I observed in my past playthroughs.

 

Here is a dropbox containing screenshots of all texture issues I noticed so far:

https://www.dropbox.com/sh/faonkulrmurz0xm/AADqFGqRm3iLKdtrwl_mUKgMa?dl=0

 

Additionally, while not a missing texture, there is some ugly z-fighting on the lilly pad clusters in the Crucifixion Woods, especially to the right side as you descend the path from where Anri of Astora and Horace are. I thought it might be possible to fix this by "trimming" the lilly pads along the edge of the cluster where the z-fighting is present.

 

While also not a missing texture but still an environmental glitch so I thought I'd include it anyways, I also discovered seams in the world in various spots. I found one at the Road of Sacrifices just outside of the Cathedral of the Deep in the area occupied by an Evangelist and two Undead Footmen. There are also two seams in the Mountain Pass area in Ariandel, near the wolf ambush before the Millwood Knight with the bow on the narrow cliff. There are also two seams at the roots of two trees in the Crucifixion Woods. I also found a seam on a pile of bodies in the crypt beneath Ariandel Chapel near all the flies. Finally, I found a box clipping through three other boxes in the Undead Settlement. Screenshots of them have been included.

 

I'd appreciate any and all feedback, suggestions, requests, or help! But, again, I will personally not take active action in this until all DLC or all patches are out, both to ensure that a softban doesn't hurt my experience with the game significantly and to not bother fixing something that FromSoft could fix in a future patch anyways.

Edited by Cavou
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