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Unofficial Skyrim Special Edition Patch


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#12021
Supra97MK4

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So if u downgraded to the 1.5.97 version we cant get the USSEP anymore? 

#12022
FilthyCasual523

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In response to post #124437396.


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Nope. There's really no reason to stay at 1.5.97 anyway.

#12023
Supra97MK4

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In response to post #124437396. #124437834 is also a reply to the same post.


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The USSEP creator/s should have kept the older versions available because they're still a lot of mods that are probably not going to update their mods, so this really does break modding for Skyrim as many mods have come to require USSEP to function properly. no hate just....

#12024
goat9988

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In response to post #124437396. #124437834, #124438224 are all replies on the same post.


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In case you dont know, I will say this again. you should and need to use the latest USSEP REGARDLESS of your version. Even for 1.5.97.

#12025
Madcat221

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In response to post #124437396. #124437834, #124438224, #124438581 are all replies on the same post.


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Supra and Goat both... you are factually wrong, as we have explained countless times before.

The vast majority of mods out there are module or asset-based mods and are likely version-agnostic and easily updated if they are not. Secondly, SKSE and the vast majority of mods out there that add their own DLLs via SKSE have been updated. It's been a year and a half since the first iteration of 1.6 and eight months since 1.6.629 upended things again. If a mod hasn't caught up by now, the modder is either unreasonably obstinate or has abandoned the mod and the mod should be left behind.

Additionally, USSEP is tied to specific versions because each version of the game often has alterations done to the core game modules and assets. Additionally, four new modules became "vanilla" with 1.6, which we now cover. These are not present before 1.6.

We are not going to cater to the obstinacy and abandonment of other modders. We did our due diligence keeping up with mods, and do not have the time or want to support multiple versions of the Official Patch or the immensely complex Unofficial Patch.

Thread locked, as threads on this topic all too frequently are. Do not continue discussion here.

Edited by Madcat221, 28 May 2023 - 04:13 am.


#12026
knightradiant2

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Thanks for your hard work, team!

#12027
nlmiller0064

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In response to post #124411386. #124411848, #124412565, #124412886, #124413105, #124427364, #124428006, #124429224, #124437354 are all replies on the same post.


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Here's a pic it not directly at Ilinalta's Deep its at Brittleshin Pass area you have to go south theres another dock located there https://ibb.co/HH7CSJC I tested this on vanilla only mod used was Alternate Start and USEEP 

Edited by nlmiller0064, 28 May 2023 - 05:08 am.


#12028
mikesolo1975

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In response to post #124423824. #124424754, #124429902 are all replies on the same post.


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ok thanks for your help and time

#12029
avrie

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I want to report a vanilla bug USSEP does not fix. There is a random encounter character, a dark elf named Faldrus who says he's an Azura worshipper  and tells you of the corresponding shrine. If you kill Faldrus (for example, you are roleplaying a Stendarr's vigilant or an Almsivi loyalist), you will meet him again, alive, in one of the next random encounters. The game does not track if Faldrus is dead when determining random encounters, so you can meet Faldrus several times and kill him several times.

#12030
VollkorntoastVonBio

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In response to post #124445355.


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It's a random encounter. All random encounters behave that way.
I noticed it on the courir and on other supposedly unique characters like the mad oblivion mage on Solstheim as well.
I don´t think it is necessary to fix this.




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