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Unofficial Skyrim Special Edition Patch


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#4491
blackpete8427

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In response to post #56464426. #56480616, #56489166 are all replies on the same post.


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If the Falkreath mill is actually backwards or something like the one in Morthal, then yes. It isn't something that has been reported in our tracker and I haven't checked myself to make sure it's turning in the correct direction. Can't imagine something like that wouldn't have been reported by now if it was a vanilla game bug, but stranger things have happened.

Edited by blackpete8427, 06 January 2018 - 12:42 AM.


#4492
sean2a

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So I just downloaded the new SE after finally updating my computer from 4 GB of memory to 16. I noticed though that steam only downloaded up to 1.5.23 as the newest version, but this mod says it requires 1.5.3 to run. Am I missing something? 



#4493
Arthmoor

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In response to post #56537831.


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No, because 23 is larger than 3.

#4494
samuro_

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Hey Arthmoor,

I wanted to ask you why the location references in some location have been removed? I tried looking through the changelog but the keyword location has 289 references and I lost patience trying to find what I was looking for.

But my main concern is that that removes the effect of encounter zones on those npc references that are removed. Or is that not what the encounter zone setting relies on? I figured Encounter zones have to have those references to apply their settings but I really don't actually know that.

Any info you can give me would be helpful. Thanks Arthmoor!

#4495
infinax

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this mod is amazing i had one issue but it solved itself. keep up the great work.

Edited by infinax, 06 January 2018 - 07:03 AM.


#4496
blackpete8427

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In response to post #56541796.


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You'll probably need to be more specific as to which references you're talking about and which locations. All I know is that they were removed for a good reason. Maybe Arthmoor would know exactly what you're talking about, but I don't right off hand.

Edited by blackpete8427, 06 January 2018 - 08:08 AM.


#4497
couleuvre62

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I'm having issues with the first person merchant clothes meshes.
Any weight that isn't 0 or 1 will make the arms look like this: https://i.imgur.com/Q2TXLoE.jpg
Disabling the patch or using the vanilla first person merchant clothes meshes seem to fix it.
I use UUNP Bodyslide.
Any idea where I messed up?

#4498
samuro_

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In response to post #56541796. #56544741 is also a reply to the same post.


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It seems like quite a few dungeons were done. avanchnzel, bannermist tower, bloodlet throne, bleakwind bluff. There's quite a few that have had almost all references removed.

#4499
mikeprichard

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In response to post #56464426. #56480616, #56489166, #56537526 are all replies on the same post.


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Finally, the Ivarstead mill was also reported on the mod's forum by a couple users as being a problem. So if the USSEP team could please look into the Falkreath and Ivarstead wheels and consider applying any fixes (in addition to the existing Morthal wheel fix) if actually needed, I'd appreciate it. Thanks again!

#4500
Madcat221

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In response to post #56537831. #56539951 is also a reply to the same post.


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Version numbers are not decimal numbers.




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