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93 Mods, Crashes during intro


bigPIEN

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Alright, after 3 months of troubleshooting and trying all combinations of 200 mods, settling for 93 of them, taking every precaution, and being as lazily thorough as possible, I've given up.
I understand that my laziness is the most likely cause of the crashes, I am not a modding god,or even an adept one, and honestly, I'm just looking for a quick bailout. I still feel as if I've patched
up, fixed memory CTDs, avoided script heavy mods, and kept the game as stable as can be, but obviously, what I've done isn't enough, as the game continues to crashes every time.

TL;DR

I'm not an expert at modding and I'm looking for a solution and some advice on how to avoid more issues in the future.

This is my load order

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Nock2Tip.esm=1
johncena.esp=0
reduced distance npc greetings.esp=0
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1
Natural Lighting and Atmospherics.esp=1
Vividian - Extended Weathers - NLA.esp=1
SRG Enhanced Trees Activator.esp=1
Immersive Citizens - AI Overhaul.esp=1
RealisticWaterTwo.esp=1
RealShelter.esp=1
Grass Clipping Fix.esp=1
Unbelievable Grass Two.esp=1
KS Hairdo's.esp=1
Hothtrooper44_ArmorCompilation.esp=1
RealisticWaterTwo - Legendary.esp=1
SMIM-Merged-All.esp=1
RealisticWaterTwo - Waves.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Guard Dialogue Overhaul.esp=1
ksnpcoverhaul.esp=1
Immersive Weapons.esp=1
Immersive Sounds - Compendium.esp=1
aMidianborn_Skyforge_Weapons.esp=1
Wildcat - Combat of Skyrim.esp=1
VioLens.esp=1
HeartBreaker.esp=1
HonedMetal.esp=1
Beards.esp=1
Brows.esp=1
KS Hairdos - HDT.esp=1
towConversation.esp=1
PC Head Tracking - MCM.esp=1
PC Head Tracking - Patch.esp=1
WondersofWeather.esp=1
Insignificant Object Remover.esp=1
DeadlySpellImpacts.esp=1
DeadlySpellImpacts - Two Fire.esp=1
Nock2Tip.esp=1
Immersive Music Temples.esp=1
Immersive Music.esp=1
RealisticWaterTwo - Waves - Dawnguard.esp=1
EmbersHD.esp=1
Equipping Overhaul.esp=1
prettypotions.esp=1
prettypotionsDB.esp=1
DSerArcheryGameplayOverhaul.esp=1
Original Opening Scene.esp=1
SkyUI.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
MainMenu.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
dD-Reduced Splatter Size.esp=1
dD-Reduced Wound Size.esp=1
HDTPhysicsWeaponSling.esp=1
Watercolor_for_ENB_RWT.esp=1
ISCompendium Enhanced Blood Patch.esp=1
WhiterunExterior.esp=1
Remodeled Armor.esp=1
imp_helm_legend.esp=1
Archer's.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
FNIS.esp=1
FNIS_PCEA2.esp=1
dD-No Spinning Death Animation.esp=1
TrueStorms.esp=1
RSPatch.esp=1
TrueStorms-NLA.esp=1
DesyncBirdsOfPrey.esp=0
HighHrothgarWindowGlow.esp=1
TheEyesOfBeauty.esp=1
SolitudeExterior.esp=1
Bashed Patch, 0.esp=1
DynDOLOD.esp=1

I use v0.308 of ENB, using the ENB preset found here: http://www.nexusmods.com/skyrim/mods/50065/?
as well as it's weather bit.

 

 

 


This is the last image I see before it crashes, it crashed exactly here reliably every time i played.

 

 

These are the last two papyrus logs from my last two attempts

 

http://pastebin.com/37jbAsZY

 

http://pastebin.com/DKf3e601

 

The Intro sequence varies slightly between attempts, such as Hadvar being absent about half the time,

The horses deciding that nuzzling the carts into a tree is better than actually letting me continue

the game occasionally, despite this the crash always happens after Lokir delivers his rant to Ulfric.

 

LOOT provides no errors, and neither does Wrye Bash or TES5Edit

I even used Wrye bash to sort masters for orange files.

 

I believe my PC is perfectly adequate to handle what Skyrim demands

as i run it at 720p to keep a stable 60fps,

 

My PC specs are:

 

Windows 10

i5 6600k CPU

GTX 970 4gb VRAM

8gb of RAM

 

I hold Skyrim within my 1tb Seagate Harddrive, as I would rather use my SSD for things that actually run reliably.

 

Any help on this is much appreciated, if you have any advice for me I welcome it.

 

Thanks

 

 

 

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hmm, I would suggest adding an alternate start mod (along with all the necessary patches, lol) into that mix.. the start area is kind of easily broken, if you can spawn somewhere else then walk towards it before you get a crash then it would narrow it down a bit.

 

the conflict could honestly be anywhere, the only way to really know is going through them all to check if the mod author was nice enough to put a conflict part in. Patches I would be wary of, check and make sure the patch release date isn't older than the mod...

 

bashed patch you have to enable / disable things following a guide and adapt to your game, not just a magic cure all.

 

fnis has it's own quirky little setup if I remember right...

 

I feel your pain, have been there many a time.. there is little outsiders can do though ? Personally I would just start disabling 10 at a time till it worked hehe, is all a game of eliminating variables. Ultra modded skyrim is not a myth hehe, my last play through was 220+ esp files ontop of the old requiem hehe.. got a good 300 hour + playthrough to the end out of that :smile:

 

I haven't been able to get the effort up to updating everything to start again though since it took me months to get that working, countless failed starts (sometimes 10 hours +) before ctd hehe.. it's just too much of a black hole time wise.

 

Edit: one way to check for conflicts is to load up TES5edit and leave all mods enabled n wait till it has finished loading them, then right click on the left side column and select apply filter, defaults should be set to conflicts only I think ?.. hit ok and watch tv for a while hehe.. should get a whole lot of red if you are anything like me :smile: If you then explore things in detail, and notice anything obviously wrong right on the header of the esp column you want the settings to be carried over from and click "copy as override into", scroll down till you get to new file and tick that, call it ultimate patch mofo!.. or whatever takes your fancy, something uplifting helps I find :wink:

 

Then it's just a case of repeating that process but each time copying the override into ThisWillTotallyWork!.esp .. then seeing if it fixes anything hehe.. there will no doubt be guides around that explain this in better detail :smile:... this is basically how most of the patches are made I think, just made by people that understand what they are doing maybe hehe.

 

I am maybe alone in this but kinda looking forward to the new version.. fresh start for everything hehe.. it's honestly the only thing that could bring me back to skyrim at this point, as much as I love it I also remember moments like yours far too vividly where I have cut mod list down to nothing and still ctd, no fun to be had.

Edited by spookymunky
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DynDOLOD ;<--------make sure you didn't set stupid values in skyrimprefs.ini or skyrim.ini.

 

These are mine:

 

(do not add stuff if you don't know what they do only check if you have too high values)

 

Skyrim.ini:

 

********
[General]
sLanguage=ENGLISH
uGridsToLoad=5 ; <--- change to what you desire. use only odd numbers. Do not use: Stable uGridsToLoad Mod (SKSE Plugin).
uExterior Cell Buffer=36
bPreemptivelyUnloadCells=0
bUseHardDriveCache=0
bRunHighLevelProcess=1
bMultiThreadMovement=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1
iPostProcessMillisecondsLoadingQueuedPriority=5
fFlickeringLightDistance=8192 ; <--- helps prevent lighting pop-in.
------
[backgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
bUseBackgroundFileLoader=1
------
[Display]
fDefaultWorldFOV=80 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.
fDefault1stPersonFOV=80
fSunShadowUpdateTime=0.25 ; <--- Transition time of sun-shadow movement
fSunUpdateThreshold=1.5 ; <--- Time between sun-shadow movement
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=0 ; <--- Set to 1 if you don't use ENB.
fDecalLifetime=256.5000
iAdapter=0 ; <--- for smoothed camera movement, 0 fixes some mouse lags.
iPresentInterval=0 ; <--- must be set to 1 or enb's vsync will not work.
bShadowsOnGrass=1
------
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
------
[Grass]
iGrassCellRadius=2
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
b30GrassVS=0
iMaxGrassTypesPerTexure=15 ; <--- set it to 3 if you're not using SFO or other textures. unique grasses users set it to 8. for Tamriel Reloaded Grass - Plants set it to 15.
iMinGrassSize=60 ; <--- lower values - denser Grass but greater impact on performance, Grass on Steroids user set it to 75 for best look, 120 for best performance.
------
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=0
SInvalidationFile=ArchiveInvalidation.txt
------
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PBoltTiltUpAngle=0.7
------
[Actor]
fVisibleNavmeshMoveDist=12288.0000 ; <--- allows arrow to hit objects as far as the appear to fly.
------
[Papyrus]
fUpdateBudgetMS=1.4 ; <--- script-heavy setup and your scripts start to perform badly? increase to 1.6 (then 2.0 at max) Defaul is 1.2.
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=128
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=76800
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
bEnableProfiling=0
------
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
------
[Trees]
bForceFullDetail=1
------
[TerrainManager]
bKeepLowDetailTerrain=0
------
[Controls]
bMouseAcceleration=0
------
[saveGame]
bAllowProfileTransfer=1
bUseSaveGameHistory=1
------
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
------
[interface]
bShowTutorials=0
fBookOpenTime=500.0000
------
[MapMenu]
sMapCloudNIF=0
bWorldMapNoSkyDepthBlur=1
fWorldMapNearDepthBlurScale=0
fWorldMapDepthBlurScale=0
fWorldMapMaximumDepthBlur=0
fMapWorldYawRange=3600.0000
fMapWorldMaxHeight=130000.0000
fMapWorldMinHeight=5000.0000
-----
[Animation]
bMultiThreadBoneUpdate=1
-----
[Threads]
iNumHWThreads=8 <----set to 8 only if you have 8 threads i7 4790k or 6700K or 12+ Threads Intel CPU(LGA2011 or LGA2011-3), only change if using AMD 8370, 9370 and 9570 CPU.
iHWThread6=6
iHWThread5=6
iHWThread4=6
iHWThread3=4
iHWThread2=4
iHWThread1=4
iAIThread2HWThread=5
iAIThread1HWThread=3
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0

 

 

SkyrimPrefs.ini:

 

********
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=80 ; <--- 75 (Standard) and for 16:10, 80 and higher for 16:9 monitors. higher FOV - performance impact.
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedTextures=1
bUseThreadedMeshes=1
bUseThreadedLOD=1
bUseThreadedAI=1
bUseThreadedMorpher=1
------
[backgroundLoad]
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
------
[imagespace]
bDoDepthOfField=1
------
[Display]
iBlurDeferredShadowMask=5
fInteriorShadowDistance=3500.0000
fShadowDistance=7000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=0
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
iTexMipMapMinimum=4
iTexMipMapSkip=0
fGamma=1.2400
iShadowFilter=4
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fDecalLODFadeEnd=0.2100
fDecalLODFadeStart=0.3100
iActorShadowCountInt=6
iActorShadowCountExt=6
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3000.0000
bTransparencyMultisampling=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bDrawShadows=1
bDeferredShadows=1
bFull Screen=0
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=12000.0000
fMeshLODLevel1FadeDist=16896.0000
fTreesMidLODSwitchDist=8192.0000
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=250
iMaxDecalsPerFrame=800
sD3DDevice="NVIDIA GeForce GTX 980 Ti" ;<-- change to your card.
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.4500
iShadowMaskQuarter=4
bFloatPointRenderTarget=1
iScreenShotIndex=0
iAdapter=0
iPresentInterval=0 ; <--- must be set to 1 or enb's vsync will not work.
bShadowsOnGrass=1
------
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=9000.0000
fGrassMaxStartFadeDistance=9000.0000
fGrassMinStartFadeDistance=400.0000
------
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
fSkyCellRefFadeDistance=150000.0000
------
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
------
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
fMouseCursorSpeed=1.0000
bShowCompass=1
------
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0500
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=0 ; <--- disable mouse acceleration.
bUseKinect=0
------
[Particles]
iMaxDesired=10000
------
[saveGame]
fAutosaveEveryXMins=60.0000
------
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=0.7000
uID7=3357021952
fVal6=0.6000
uID6=3954
fVal5=0.7000
uID5=3355859057
fVal4=0.7000
uID4=3355445341
fVal3=0.7000
uID3=94881
fVal2=0.1000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.5000
uID0=1007612
------
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
------
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
------
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
bUseThreadedMeshes=1
------
[Trees]
bUseMultiThreadedTrees=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200
------
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
bDecalsOnSkinnedGeometry=1
bDecalMultithreaded=1
------
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
------
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
------
[blurShader]
bUseBlurShader=1
------
[blurShaderHDR]
bDoHighDynamicRange=1
------
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterDepth=1


bUseWaterReflections=1

 

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Thanks for the advice guys, I will probably just reinstall Skyrim, start fresh and install in increments, add necessary patches fix load order and all that mess, I'll probably wipe my ini files too.

If I have any more issues I will either post another bit here, or I'll just start a new topic sometime later, but until then, thanks for the help. i REALLY appreciate it.

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