Wow, it still works? Really? Awesome. So many people asked me to update it for 1.04 way back when that I figured it must have been broken. Half of me is tempted to abandon recreating it and just using it!
If I were to recreate it, problem is that after a few computer migrations, any hope of my actually retrieving the fixes themselves (meaning, where I can see what I *actually did* in scripts and dialogues and so forth) is gone. Thankfully, I document heavily, and I *do* have notes as to what specific files I had to work on in order to perform each fix. That's a *huge* help, so if I wanted to recreate it, I'd be able to redo it a lot faster than it took to create them in the first place.
Why do so, if they're working? Well, I do enjoy it as much as I enjoy playing the game, and also because I did plan on getting around to fixing Awakenings someday, since my understanding is there's a whole lot of bugs there too (I never actually got all the way through it!). But if I'm going to do that and make it a part of this fixpack, I'm going to have to recreate what I've done so far.
Plus, the idea of just not being able to see or modify any of my own work annoys me. Trust me that if I do this work all over again, the source files will be backed up *forever*, heh.
I've been tinkering since last night, recreated a few of the easier fixes. Some of them are going to be tougher... I remember the "Stealing the Teyrn's Crown" quest in Denerim taking a huge amount of work, for example.
We'll see how it goes in recreating the Fixpack so far. If it stays relatively easy and fun, and also if I find more bugs that could use fixing (I'm consulting the Dragon Age Wiki on EVERY quest, to see if they document any bugs that I missed on my first pass), I'll keep it up, and if it all gets recreated, then I'll start on Awakenings.
Note: also, if I recreate this, it's likely that Fixpack v3 will NOT be compatible with save games created under v2, since I'll almost certainly wind up picking different variable names and stuff this time around.