Jump to content

Armor Shows in NifSkope, But Invisible In-Game Except...


Onyxx1606

Recommended Posts

okay so i'm using a helgast armor here, but everytime i look at in Nifskope it shows fine, but in-game and in-geck its invisible but not really...

-what it actually is doing is, its completely red-ish and only appears off character in its T-pose skewed across the screen, but only when i look up
-i have skinned the mesh

-i have placed BSDismemberskinInstance
-i used a skeleton from a vanilla outfit

 

**additional info** if a NPC has the item and their inventory and it is un-eqquiped it will also show in T-pose strapped to their sides or hovering above their head, i could not recreate the event for a photo sadly

Edited by Onyxx1606
Link to comment
Share on other sites

Did you run the .nif file through blender?

 

In blender, did you parent the armor to the skeleton?

 

Did you copy the bone weights from the skeleton to the armor?

 

After doing the work in Blender, did you go back to NifSkope and set the flags in BSShaderPPLightingProperty?

 

Is the path to the texture correct in BSShaderTextureSet?

Edited by M48A5
Link to comment
Share on other sites

well i use 3DS max actually, what i did what
-imported a vanilla nif. and imported skeleton > Imported my mesh > Skinwrapped Imported mesh IAW vanilla mesh > Converted Results to weighted skin > Deleted the vanilla mesh. and exported Nif.

if i send you the files does anyone believe they can complete this for me?

Link to comment
Share on other sites

  • 2 years later...
did you go back to NifSkope and set the flags in BSShaderPPLightingProperty?

I'm looking for a tutorial on how to set the right BSLightingShaderProperty Flags 1 & 2 in Nifskope on a new shape I added (polished toenails) that show up great in NifSkope and Outfit Studio but are invisible in-game when the BSLightingShaderProperty is classified as an Environment Map but show up fine in-game when the shader property is set to Skin Tint... except that the colors are off then.

 

I can't find any guide on how to know which flags to set.

Link to comment
Share on other sites

Found the following in a search for "nifskope shader flags":

* BSLightingShaderProperty Basics

The thread has a "quick reference" guide and some links to additional information.

 

The most common advice I have seen is to find an existing model with similar characteristics to what you want and see what settings they use.

 

You may also find some of the links and tips in the "NifSkope Mesh Editor" section of the wiki "Getting started creating mods using GECK" article helpful.

 

-Dubious-

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...