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Forge Automatic Factory Quest

quest adventure factions factory beasts raiders automated multiple choices multiple endings three factions to choose from

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#1
AdmiralCross

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You head into a valley that held an automated factory that still constructs and packs shipping containers full of different resources like building materials, gun, ammo, meds,food,etc. Three major faction fight for dominance over these containers the Union (settlers), the Grim (raiders), and the Ghostfaces (wildmen that crawl on all fours and lead packs of beasts). You stumble upon the valley when you hear a garbled radio request for aid you arrive in the valley through an old highway tunnel into a crater that was once a huge industrial park filled with automated factories that now make up a torn landscape that forms the valley, above the high ridges the rad storms have made it too radioactive to survive but in the valley life flourishes as containers filled with supplies keep pouring out of the factories you start out helping the Union fight for the container with a story in which you can join either of the two other factions, as you help your faction fight for and collect the containers their bases expand adding more buildings, shops, defences, people, and more life too it's area. Each time you head out into the valley to collect containers other factions, beasts, and mother nature fights back with harsh difficulties some where you just have to retreat and abandon the container, as you fight to secure your factions dominance over the valley, and when it comes time to fight the other factions bases it also received upgrades based on containers it retrieved making each lost or gain more meaningful, the Union's amphitheater terraces like village, the Grim's terror pit sinkhole town, and the Ghostfaces Maze labyrinth cave city expand and become more amazing with each of the old world artifacts the containers spit out. At the conclusion of the adventure the Union's Traders, the Grim's Warparties, and the Ghostfaces Hunting Parties all head out into the Commonwealth to spread their influence ,conquer, or slaughter their way across new lands aiding you along the way with new perks, companions, and pets.

#2
MaesterAelix

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That sounds like a neat, if not tremendously complex, idea. I like the new location idea, and the automatic factory.

Where does the factory get its raw materials?

#3
AdmiralCross

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It uses vast stockpiled resources set aside by the military before the great war, when power was finally restored it began to function again, the enclave believed it had been lost when the nuke had hit Boston, so it had remained untouched until the Institute tried to activate and siphon power from a relay station but ended up activating the factories





Also tagged with one or more of these keywords: quest, adventure, factions, factory, beasts, raiders, automated, multiple choices, multiple endings, three factions to choose from

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