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Translating mods and BSA


anathema83

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Hi,

 

I have translated some mods for Skyrim and now I want to re upload those translations into SSE. Do I have to create bsa archives for all loose files (voices and scripts in particular) or can I leave loose files?

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You don't have to make BSA's, but it certainly does make it a whole lot easier to uninstall mods if you do. Either way, the mods will work provided you have the correct folder structure in the Data folder/BSA

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Hi,

 

I have translated some mods for Skyrim and now I want to re upload those translations into SSE. Do I have to create bsa archives for all loose files (voices and scripts in particular) or can I leave loose files?

 

Just a tips, because, I don't know if you are in this specific case, but if you need to translate some scripts (pex) that are inside a bsa, if you use sseTranslator, you can open those pex directly from the bsa, then export them directly in the bsa when they are translated.

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