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Weird graphical anomaly at Far Harbor's Nucleus


Khtugg

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Hi all,

 

Yesterday I reached the Nucleus for the first time in 2 months, have not been there in current playthrough. Anyways I was approaching from the north on the half sunken road when strange shapes appeared when I looked towards the Nucleus across the lake. They are difficult to describe, they sorta moves in a way similar the banners and cloth do in the wind, vertical like a wall and they block line of sight. When I got to the front of Nucleus I noticed that if I look upwards to a certain extend the anomaly ceases but returns when I look down again. I shall provide some pict captures. And mod load order:

 

GameMode=Fallout4
Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
SpringCleaning.esm=1
ArmorKeywords.esm=1
EthreonMasterPlan.esp=1
Snap'n Build.esm=1
TrueStormsFO4.esm=1
Reverb and Ambiance Overhaul.esp=1
Impactful Nukes.esp=1
NinjaFix.esp=1
Mole Rat Disease Fix.esp=1
GlovesOfTheCommonwealth.esp=1
Synth Uniform In Institute Lockers.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AS_PowerArmorStation.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
Craftable Armor Size.esp=1
Nuka-Grenade Craft.esp=1
PowerFrame_Small.esp=1
FatManRadiation.esp=1
NoNegativeAffinity.esp=1
NoAffinityCooldown.esp=1
Perk Magazine Material Fix.esp=1
EssentialAbernathys.esp=1
DD_Floor_brace.esp=1
WindowBoards.esp=1
Fr4nssonsLightTweaks.esp=1
CTHColoredFriendliesWeaponDrawn.esp=1
BetterSettlers.esp=1
BetterSettlersNoLollygagging.esp=1
Deathclaw Hide Patch.esp=1
DX Commonwealth Shorts.esp=1
WastelandFashionBandanasBlindfolds.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
IST-PacifyPerks.esp=1
DLCFixes.esp=1
The Eyes Of Beauty.esp=1
NoRailRoadBallisticWeave.esp=1
NukaRadBans.esp=1
Colorful Mirelurks.esp=1
EnrageFogCrawlerDRFix.esp=1
EferasBetterBeds.esp=1
UniquePlayer.esp=1
PurifiedToDirtyWater.esp=1
Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1
SuperMutantOverhaul.esp=1
WET.esp=1
Wasteland Water Revival - Clearly Visible.esp=1
mk14.esp=1
ClassicSniper.esp=1
Sanctuary Raider & Dog Removed.esp=1
VarmintRifle.esp=1
Makeshift-Anti Materiel Rifle.esp=1
HandmadeRevolver.esp=1
AutomatronCountyCrossingFix.esp=1
GaussBayonet.esp=1
slaveCollar.esp=1
dinomore.esp=1
UsableCigarettes.esp=1
CaptainAmericaPA.esp=1
SpotlightFix.esp=1
Auto Hide Crosshair.esp=1
AzarPonytailHairstyles.esp=1
FogCondenserRespawnFix_Poh.esp=1
LegendaryModification.esp=1
LegendaryModification - DLC Far Harbor.esp=1
BetterAutomatronWeapons.esp=1
ExpandedSettlementBuildings.esp=1
BetterJunkFences.esp=1
SlocumsBuzzBites.esp=1
BetterSettlersFarHarborPatch.esp=1
Vault Girl.esp=1
Pip-Boy Flashlight.esp=1
FO4Hotkeys.esp=1
OutfitSwitcher.esp=1
Eli_Accessories.esp=1
FilledBrahminFeedTroughs.esp=1
infinite_settlement_budget.esp=1
ApalLeotard.esp=1
Idiot s!@£.esp=1
Evan_Modular Kitchen.esp=1
ImmersiveVendors.esp=1
SC_ExpandedScrapList.esp=1
SettlersRename.esp=1
10mm Advanced Mods.esp=1
Glowing Animals Emit Light.esp=1
Glowing Animals Emit Light - Far Harbor.esp=1
Glowing Animals Emit Light - Nuka World.esp=1
GlovesOfTheCommonwealth - AWKCR Compatibility.esp=1
BarefootFootstepUniquePlayerVersion.esp=1
BarefootFootstepSet.esp=1
ARESAppleseed.esp=1
def_inv_scrap_en.esp=1
Nuka World Bottle Fix.esp=1
LooksMenu Customization Compendium.esp=1
DarkerNightsDetection.esp=1
BetterNightVision.esp=1
Ware's Brew Fix.esp=1
DifficultyXPScaling.esp=1
DanLi_VaultExplorer.esp=1
DLCRobot - AdditionalVoices.esp=1
Nuka World Bot Fixes.esp=1
rfortaleza2.esp=1
rfortaleza2-mk1.esp=0
rfortaleza2-mk2.esp=0
rfortaleza2-mk3.esp=0
rfortaleza2-mk4.esp=0
rfortaleza2-mk5.esp=0
rfortaleza2-mk6.esp=0
rfortaleza2-pauldron.esp=0
rfortaleza2-wetsuit1.esp=0
Nisha.100A4E2.esp=1
Recruitable NPC Dialogue Fixes.esp=1
AtomicBeauty.esp=1
Scrounger DLC Fix.esp=1
AutoDoors.esp=1
Automatron For All.esp=1
RobotFaceLightColors.esp=1
soakerfix.esp=1
HouseofCabotSuits.esp=1
TombRaider.esp=1
TheKite_ScoopDigger.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
CrudeBlowback.esp=1
CrudeBlowback - AWKCR.esp=1
HandmadeRevolver - AWKCR-VIS.esp=1
LooksMenu.esp=1
TurretSpotLight-mod-v01.esp=1
SpotlightShadows.esp=1
HN66Fo4_Nails.esp=1
HN66Fo4_Rings.esp=1
AD_DLC.esp=1
RespecHolotape.esp=1
MoreHuntingRifleReceivers.esp=1
Invisible_Guard_Marker.esp=1
DOOMSCARLK.esp=1
mk14-awkcr.esp=1
mk14reload.esp=1
SCAR-LK.esp=1
Skibs-IF88Redux.esp=1
P220.esp=1
Tracers - Light em up.esp=1
VarmintRifle - AWKCR-VIS.esp=1
tent.esp=1
DOOMCatalyst.esp=1
Armorsmith Extended.esp=1
RaiderOverhaul.esp=1
ValdacilsItemSorting - Raider Overhaul TAGS.esp=1
Shishkebab Damage Increase.esp=1
Buildable_PAFrames.esp=1
Synth_Uniform_Ballistic_INT.esp=1
ReginaldAgathaCombinedAE.esp=1
ExoticWorkshopCreatures.esp=1
brtrn_dogmeatArmor.esp=1
Raider Overhaul - AE Patch-Existing Content.esp=1
Raider Overhaul - AE Patch.esp=1
ValdacilsItemSorting - Raider Overhaul - AE Patch - Compatibility.esp=1
HeadWounds.esp=1
Evil Detective Outfit.esp=1
rfortaleza2_AE.esp=1
GITS_suit_by_OniNigma.esp=1
zgcquiet.esp=1
DX Vault Girl Shorts.esp=1
DX Adventurer Outfit.esp=1
Dogmeat's Backpack.esp=1
Armorsmith Elianora.esp=1
Armorsmith Deserter X.esp=1
Armormsith All DLCs Patch.esp=1
NukaGirlSuitEdit.esp=1
BetterShackBridges.esp=1
Automatron DLC Legendaries.esp=1
Automatron Helmets Fix.esp=1
CWSS Redux.esp=1
SLR.esp=1
BobIguanaDiner.esp=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
ValdacilsItemSorting-Junk+DEF_INV.esp=1
ValdacilsItemSorting-NotJunk.esp=1
BeastWhisperer.esp=1
BeastMaster_ExoticCreaturesPatch.esp=1
BobbleGirl.esp=1
Power Armor + Iron Fist Fix.esp=1
Eli_Halloween Speshul.esp=1
Remove Interior Fog - All Dlc.esp=1
xy - Misty Outfit.esp=1
cartman1975_concrete-glass.esp=1
RightHandedHuntingRifle.esp=1
Skibs-WH77Redux.esp=1
Overboss-PA-NoChain.esp=1
CorvalhoWidowShotgun.esp=1
CryoDamage.esp=1
CryoCellValue.esp=1
2pacSkimpy.esp=0
AzarHolsteredWeapons.esp=1
CBBE.esp=1
rpampas.esp=1
rpampas AE.esp=1
PD_VisualReload.esp=1
PD_VisualReload_SCARLK.esp=1
TrueStormsFO4-FarHarbor.esp=1
DarkerNights.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
Skibs-223PistolRedux.esp=1

 

 

I would greatly appreciate any help and advice.

Thanks for reading.

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I think I got it sorted, but I'm not sure how. Using the Beast Master mod I was travelling with Sugar Bomb the green mirelurk and it was painted with yellow paint in a tribal pattern. As I went inside Nucleus the previously mentioned anomaly seem to appear from several points inside the structure as well. After showing an icon to the High Confessor I removed the aforementioned yellow paint with turpentine, made glowing paint at a chemistry station and applied it in a Children of Atom pattern on Sugar Bomb... and the graphical anomaly was gone, within and without the Nucleus. #StrangeHappeningsOnTheIsland

 

Thanks for reading, end of log.

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