It's rather strange for there to be an entire faction/group out there that you are not allowed to join. So, a fix to that is to make the SilverHand a joinable faction with quests. Essentially, it's just a reversal of the Companions story (forgive me for the puns in the quest names).
A Silver Tongue
This quest involves gaining support for the Silver Hand and getting new members to join. Spreading lies and rumors around via stronghold taverns and bards would be the best way to go about this, presumably with a high speech skill.
Base of Operations
In order to be a proper faction, the Silver Hand needs a place to call their home. You are sent to Driftshade Refuge to clear out all the bandits and turn it into a base of operations for your group. Once done, the silver hand will reside there and you be given your Trial Quest.
Kick the Dog
It is time to prove yourself to be a true member of the Silver Hand. You are given a (very weak) Silver Sword and told to join the other members in Dustman's Cairn for a trap. Unlike with the Companions' Proving Honor quest, this time the trap is mostly successful, killing Farkas while Aela manages to escape. Afterwards, you return to Driftshade Refuge to be initiated into the ranks of The Silver Hand.
Silver and Gold
Starting to run low on gold and supplies, the Silver Hand's sister camp at Gallows Rock asks you for help. Upon discovering that the faction as a whole is running out, you are given one of two options: Either make a deal with the Thieves Guild (easier to do if you've already joined them) or make deals with key shops in several holds. Either way, you are given items to return to Gallows Rock with. Unfortunately you reach the place right after the Companions raided the Rock in retaliation for the death of Farkas, and learn that they're headed to Driftshade Refuge next.
Rabid Beasts
You have to hurry to Driftshade Refuge to aid in their defense. You manage to get there just in time to fight off the two Companions that are still there (random NPCs). Upon killing them, you walk into the Refuge to find that they've killed the previous Silver Hand leader, Krev the Skinner.
Put the Dogs Down
After the companions daring attack on the Silver Hand's stronghold, it's time to finally bring an end to the Companions and their wolfy ways. You lead the assault upon Jorrvaskr, slaughtering the entire group and taking the heroes' hall as your own. In a ceremony for your victory, the fragments of Wuuthrad are melted down and reforged into a unique Silver Axe, the symbol of the Hand's vow to rid Skyrim of all Werewolves.
Hircine's Game
The victory over Jorrvaskr and the Companions is not the end of the story. During the celebration, Hircine himself comes before The Silver Hand. As much as he likes his hunting grounds being filled with followers, he is displeased that it's done so by attempting to "cleanse" the real world of his precious creations. On the other hand, he is amused how the Hand has turned his Hunters into the Hunted, and therefore issues an (ongoing) challenge: Every time you kill a Werewolf, offer its pelt and its blood to his (self-placed) shrine in Jorrvaskr, and he shall give a reward for it. What he doesn't tell you is that he uses the blood to create a new werewolf in Skyrim, thus creating a never-ending cycle and career for The Silver hand, as well as keep the god Hircine pleased.
A Silver Tongue pt. 2
Upon being accepted into The Silver Hand, you can visit their weapons maker to learn how to craft your own silver weapons. The weapons themselves will be edited to be more effective against those with the Blood of the Wolf perk.
Silver Lining (optional)
If you speak to one of the NPCs, they explain that they became a member of the Silver Hand when a member of their family (mother, father, brother, sister, whatever) tried to kill them under the influence of the Wolf Blood. The member has yet to find them since he escaped, but the member states that he can see the horror of being a mindless beast. You and said member journey forth to find this specific Werewolf related to him, and bring an end to the person's "suffering."
The Silver Vigilant (optional)
The Vigilants of Standarr and the Silver Hand have a common hatred for warewolves, a relation that is recognized by a fellow member. You may set out to recruit a member of the Vigilant to become a member of the Silver Hand.
Silversmith (optional)
Upon being accepted into The Silver Hand, you can visit their weapons maker to learn how to craft your own silver weapons. The weapons themselves will be edited to be more effective against those with the Blood of the Wolf perk.
Silver Lining (optional)
If you speak to one of the NPCs, they explain that they became a member of the Silver Hand when a member of their family (mother, father, brother, sister, whatever) tried to kill them under the influence of the Wolf Blood. The member has yet to find them since he escaped, but the member states that he can see the horror of being a mindless beast. You and said member journey forth to find this specific Werewolf related to him, and bring an end to the person's "suffering."
The Silver Vigilant (optional)
The Vigilants of Standarr and the Silver Hand have a common hatred for warewolves, a relation that is recognized by a fellow member. You may set out to recruit a member of the Vigilant to become a member of the Silver Hand.
Pet the Dog (optional)
A side quest only available after the Silver Hand's story is completed. You are told of a reluctant werewolf who seeks to cure himself. The quest could quickly be ended by killing him like all the others, however you are given the option to follow through with the Hagraven quest in the original Companions story. This quest results in the cured werewolf joining the Silver Hand ranks and becoming an optional follower.
Edited by SirSilverscreen, 08 November 2016 - 06:31 PM.