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www.modpicker.com

News

 

11/29/2016: Update 1.0.2 pushed. [Changes]

11/15/2016: Update 1.0.1 pushed. [Changes]

11/11/2016: Mod Picker is now in public beta! Make an account and join us to revolutionize the modding community and your next mod list!

11/11/2016: Update 1.0 pushed. [Changes]

10/1/2016: Mod Picker enters private beta testing (invite only).

11/21/2015: Mod Picker team is formed, and the project starts.

 

 

Summary

 

Mod Picker is a platform for building mod lists and sharing and organizing information about mods. If you’re familiar with PC Part Picker, you can pretty much think of Mod Picker like that, but for mods.

The site provides centralized and easily accessible location for users to gather compatibility information about mods, including information about mod install and load order. Mods are added to the site by users, then searchable from an index with a large number of filters. Any user can add information about mod compatibility, install order, or load order. Users can also submit reviews on mods, which should make it easier to find mods that match your taste.

 

Users of the site can build virtual modlists, taking advantage of the compatibility information and automated load and install order sorting to build the perfect game for them.

In the near future we will offer a way to import and export mod lists. The end goal is to make it so an application can guide a user through downloading and setting up a mod list, automating as many steps as possible.

 

The website tracks a lot of metadata about mods, such as asset file paths, mod requirements, and deep information about plugins such as record composition and errors detected by TES5Edit. All of this data will be made available through a rich API so other developers can make use of it from their own applications.

 

 

Join Us

 

Discuss Mod Picker on Discord, follow us on Facebook, Twitter, or join the Mod Picker group on Steam.

If you have questions about Mod Picker, check out our Help Center or come ask us personally in Discord! We'll reply to this thread as well on occasion.

 

 

Contribute

 

If you want to contribute, you can do so in several ways:

  • Use the site! Every compatibility note, mod list, and mod added helps the site grow and become more useful to everyone.

  • We’re looking for publicity! If you are, or you know, a YouTuber, video game journalist, or other person that might be interested in highlighting Mod Picker, help us get in touch!

  • Give us feedback! Things aren’t quite perfect yet, we appreciate any help in finding bugs, improving user experience, or coming up with new features.

  • Make a donation. This project has been a lot of work, and we aren't running any ads on the site. We're relying on donations from the community to stay afloat. Anything helps!

 

 

Thank you!

~ The Mod Picker Team

(Mator, Thallassa, Sirius, Nariya, Breems, R79, ThreeTen, Kirillian)

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This is an amazing idea. Been looking at the site and some posts real quik. There seem to be some decent mod loadouts on it already.
I really hope this gets more attention, seems like a ton of effort went into it.
This could be incredibly helpful for new and experienced mod users alike. Hope I can manage to contribute to this somehow at some point.

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I believe this would be an excellent idea. I've been doing it the difficult way attempting to find an ordered mod list from pre-existing information but have not had luck so I've been creating a small list based opn mods I use and ones I would like to eventually use. This is a worthy idea. I'm willing to help any way I can providing information. Thank you mator, excellent idea!

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Cool idea. I kind of agree in a more mellow way with NexusComa though. In general, I'd prefer to check out a site for a while before having to commit. In this case I don't really care, but you will scare at least a certain percent of people away by forcing immediate registration. It would be nice to be able to just browse without an account.

 

Still, I'm signing up because I want to check it out. :)

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OK, just one quick piece of feedback from looking at the site for 2 seconds.

 

One of the "featured mods" (technically Recent Mods) on the sidebar is Locational Damage, a 2012 mod that's pretty much the poster child for the dangerous mods masterlist. No disrespect to the author, who wrote it in 2012 as I said. This doesn't strike me as a good thing to advertise, or as a good way for a new site to make an impression.

 

It's your site. Just my $.02.

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Thanks for the positive feedback laiilaiiheii, KainThePheonix. We're hoping to attract more users here soon, but until then feel free to share the site with other Nexus users/your friends. :smile:

 

 

Cool idea. I kind of agree in a more mellow way with NexusComa though. In general, I'd prefer to check out a site for a while before having to commit. In this case I don't really care, but you will scare at least a certain percent of people away by forcing immediate registration. It would be nice to be able to just browse without an account.

 

Still, I'm signing up because I want to check it out. :smile:

There are a few reasons why we aren't letting people without an account to view the site right now.

 

1. There are some bugs with how permissions work that make it so viewing the site while not logged in would be non-functional.

2. We aren't ready to get the hug of death quite yet, and putting things behind account registration helps us reduce traffic to the main part of the site.

3. We're still in beta, so we want to have a degree of control over how many people are viewing/using the site, so things don't collapse in on us.

 

We've been very transparent about our site, and have been posting about our project on reddit for almost a year now. There are screenshots and explanations on the landing page, videos on YouTube, and countless discussion threads scattered across the internet. If someone decides to not sign up for our site because they don't trust us/believe in what we're doing that's their prerogative, though I really feel we've done all we can given the circumstances.

 

 

OK, just one quick piece of feedback from looking at the site for 2 seconds.

 

One of the "featured mods" (technically Recent Mods) on the sidebar is Locational Damage, a 2012 mod that's pretty much the poster child for the dangerous mods masterlist. No disrespect to the author, who wrote it in 2012 as I said. This doesn't strike me as a good thing to advertise, or as a good way for a new site to make an impression.

 

It's your site. Just my $.02.

Yes, I'm well aware. There's actually an open appeal on Locational Damage right now to mark it as "Unstable" on the site (a feature we have incorporated into the platform). We allow any mods to be listed on Mod Picker because it would be wrong not to do so. Someone added Locational Damage recently, so it's listed there on the front page. Below is a screenshot of the appeal submitted by Thallassa:

 

http://puu.sh/skGAx.png

 

 

Thank you for your feedback!

- Mator

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Thank you for your feedback!

- Mator

Hah. I can't believe I used the same wording. Thanks for the reply, and I see where you're coming from. It's got to be hard to try to be fair and not politicize things.

 

BTW, I love how the site allows you to click on mods and drill-down into details like cell edits, etc. That could be extremely helpful. I'll post detailed feedback after I check it out more thoroughly.

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  • 2 weeks later...

We pushed an update to the platform. Changes include:

  • A massive improvement to how mod options are displayed on the Mod Analysis tab, including displaying assets based on the mod options you have selected.
  • The tags index, where you can view the tags in use on the platform. (you can find a link to it in the footer)
  • Better support for custom mod entries - you can now specify a link for a custom mod entry and Mod Picker will automatically substitute the custom mod entry with a proper mod entry if the mod is added to Mod Picker at a future point in time.

Check out the full changelog or the news article for more. :)

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  • 1 year later...

For what it is worth, this and Mod Analyzer could be a huge boon for Oblivion players! It has only recently come to Oblivion playersâ attention that duplicate file paths in BSA files not registered in the INI file, will cause frequent crashes. Thatâs because Oblivion does not use file date on BSAs to determine a conflict winner like Skyrim does. It instead chooses randomly.

 

I deduped my BSAs using my limited programming skills. That, combined with other known good practices, resulted in a miracle: a COMPLETELY stable Oblivion.

 

Not having used your tool, I would suggest posting it in the Oblivion section - assuming it is compatible - especially if you also added a component that would delete conflict losers automatically when found.

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