Is it possible to get a rippling/dripping effect on object?
Like, the game already got diffuse/glow shader, then can I make a bump/displacement map shader? or even animated bump/displacement map shader?
I heard that the ocean in Bethesda games use animated bump/displacement map to do the waves, can I apply that to say, armor?
or can I, for example, make a big bump/displacement map but only use part of it, then use script to shift the offset according to time to pretend animation?
Or maybe make tons of similar materials with slightly different bump/displacement map, then use script to replace an object's material according to time, to pretend an animated bump/displacement map?
Or maybe use some particle system that has particles moves along the surface of an object to pretend dripping?
Or maybe there is already some super easy and direct way to do it?