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[Noob] Hahah ... What am I doing wrong?


TheBaer

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I've extracted the eyebrows from the texture.bsa. I imported the .dds into photoshop (malebrow_5, FYI), doubled the image size, tweaked it (made it less bushy), and then I exported the file.

 

When I tested it in the character creation screen, this was the resultant mess:

 

(Okay ... image uploading doesn't seem to work. Go here for a visual of the problem: http://tinypic.com/view.php?pic=2wc2ufc&s=5)

 

What am I doing wrong?

 

Is there something specific I'm supposed to tell the Nvidia plugin to do? I tried a couple of different settings, all with the same result ...

 

Am I supposed to add a new normal map for this brow? I don't see why- the game only has one normal map for all of the male brows.

 

Please help-

 

TheBaer

Edited by TheBaer
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Do you mean the DX type? I tried 1, 3 and 5. I even switched from 'colour' to 'grey' maps, just to see if that would fix it; all that did was make the eyebrows invisible, but the circle was still there, except it was grey (duh) and slightly lighter.

 

So you're saying I might have removed transparency somehow ... Is there a way for me to copy the transparency layer from the original? Or should I just add a new transparent/semi-transparent (?) layer to the .dds?

 

Addendum: STSG, David Brasher here says that .dds files aren't supposed to have more than one layer, and that you're not supposed to load mipmaps when you're retexturing. When I originally worked on the file, I did not load mipmaps, and I did not have more than one layer open in photoshop ...

Edited by TheBaer
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You can check if the file you are using still has an alpha channel (and what does it cover) I guess. If not you can copy it from the original file, but I don't see how you could have deleted it though, so probably not it. Edited by STSG
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Okay, thanks. I appreciate you trying to help. Uhm ... where can I see if the file has this property?

 

Oh, I see now why you think it might be transparency: the only reason the game would make that circle is if it is using parallax displacement mapping with the texture.

 

I did add an alpha layer in DX3, and DX5 does this automatically, and neither of those exports worked, either. :confused:

Edited by TheBaer
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