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SSE NIF Optimizer


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#91
Eman17j

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In response to post #44480195. #44483800 is also a reply to the same post.


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The eye mesh that the face gen comes from isnt redone. Im talking about custom followers which have their own meshes. Which I think is causing the eyes to not be in the proper place.

I wonder if I used the vanilla eye mesh if that would fix the problem.

I tried it with the Sofia follower also another one called Abigail the lusty maid. And after wards their eyes were moved up towards their foreheads.


Also in NifSkope for some reason the eyebrows were being clipped by the eyelashes. At first I thought the eyebrows were messed up but as I moved the head around I could see that the eyebrows were fully there.

Edited by Eman17j, 14 November 2016 - 04:46 am.


#92
SatanZilla

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In response to post #44487390.


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ROFL, I popped over here to post a very similar screenshot from that same set of meshes. Some comical effects going on here with the new version.

#93
Eman17j

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In response to post #44487390. #44487600 is also a reply to the same post.


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Those are so creepy looking.

#94
Eman17j

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Also wanted to ask does this work on .btr or do these even need to be redone?

Also does anything need to be done to skeleton nifs and if so will this work for them?

Also you said it doesnt work on effects but is it fine to use it on projectiles such as bolts and arrows and what if one of them has an effect will it not work then?

Edited by Eman17j, 14 November 2016 - 04:56 am.


#95
LexiconLuthor

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In response to post #44487390. #44487600, #44487745 are all replies on the same post.


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IDK bro I like my ladies flexible

Edited by LexiconLuthor, 14 November 2016 - 04:57 am.


#96
winterlove

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In response to post #44469675. #44469965, #44470725, #44476370, #44476460, #44477185, #44477255, #44477420, #44477450 are all replies on the same post.


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Arthmoor - fair point :) See, I don't brain it as "meshing", it's more "using NifSkope to poke about in the innards of a file's internal structure."

#97
ousnius

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In response to post #44487955.


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It doesn't work on .btr, for the others it's best you try. Skeleton NIFs work even without, the .hkx you have to convert with Bethesda's tool.

#98
ousnius

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In response to post #44487050.


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Yes, you can append a " > output.txt" to the batch file.

#99
ousnius

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In response to post #44483090.


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That's weird. :P
Maybe it's a specific mesh creating issues? I don't think the format would cause LESS performance.

#100
insaneplumber

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In response to post #44487050. #44491900 is also a reply to the same post.


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Thank you for tip.

Is it possible that you put somewhere full list of command lines?




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