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SSE NIF Optimizer


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#1011
R246

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In response to post #54448848. #54459263 is also a reply to the same post.


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I copied the NiSkinPartition block from the Skyrim SE vanilla eyesfemale.nif and pasted it over the corresponding block in the "dodgy" oldrim eye. This worked as is, I didn't need to link the index, it was automatically in the correct place :)

I tried on an optimized head and got the same result! You're a genius Ousnius, thank you very much! Now I gotta paste that block into hundreds of facegeom nifs O.o

Have kudos #500 :P

Edited by R246, 16 October 2017 - 09:26 pm.


#1012
ElRizzo

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This might be a dumb question, but is it normal that some meshes look darker after optimization? For example, I ran NIF Optimizer on the meshes from Ultimate HD Fire Effects and had some slight change in color at the bottom as you can see here (original on the left, optimized on the right). The NIF in this case is "campfire01landburning.nif" and can be found in "meshes\clutter\woodfires".

Other meshes from other mods I tried to optimize were even darker after the optimization. Since I have basically no clue how to work with meshes and can only use nifscope with exact instructions I have no idea if this behavior is normal or not.

#1013
ousnius

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In response to post #54490898.


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Does it have any effect in-game?

#1014
ElRizzo

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In response to post #54490898. #54498223 is also a reply to the same post.


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Couldn't test it yet as I'm still building my mod list and haven't started testing yet, but I'll test it today and get back to you with the results.

#1015
ElRizzo

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In response to post #54490898. #54498223, #54501213 are all replies on the same post.


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Alright, so I tested quite a bit and as far as I can tell, there is no difference between the optimized version and the unoptimized Oldrim version ingame, both work as intended and I couldn't make out any visual differences.

I hope that helps, if you want me to do something else to test it, just let me know, I'll gladly do so to help :) .

#1016
nexusmodsaccount318

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Hopefully this newer version fixes the bound sword NIF from the leanwolf lean swords mod causing a CTD if a an enemy dies while having that spell active. thanks!

#1017
ElRizzo

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In response to post #54448848. #54459263, #54460178 are all replies on the same post.


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Could one of you maybe give a step by step instruction on what exactly to do in nifscope for those of us (like me :D ) that have no clue about nifscope but wanna rectify this issue? I ran into the same issue when trying to port Seranaholic to SSE and even the new official port by bchick3 has the issue: unoptimized vs. optimized. Only the mesh in FaceGenData\FaceGeom is responsible for it, replacing it with the unoptimized one gets rid of the problem.

Also, the mesh in question looks really deformed after optimization (and yes, Head Parts Only was checked), but strangely enough, apart from the issue with the eyes it seems to work as intended, but I assume that is nonetheless not the intended result, correct?

#1018
ousnius

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In response to post #54448848. #54459263, #54460178, #54589608 are all replies on the same post.


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You can ignore the NifSkope view after optimization, it looks fine in-game. It's an issue with how Bethesda made heads.

#1019
ElRizzo

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In response to post #54448848. #54459263, #54460178, #54589608, #54589823 are all replies on the same post.


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Alright, good to know, but that still leaves me with the partially gone eyes though :D and since I basically have zero knowledge about working with nifscope I don't know how to apply your suggested solution without a more detailed explanation of what to do :P if you or R246 would be so kind.

#1020
R246

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I don't know much about meshes or NifSkope either, but I'll try to explain...

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Warning: run the mesh through SSE NIF Optimizer *before* applying the above fix.


Edited by R246, 22 October 2017 - 02:16 am.





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