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SSE NIF Optimizer


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#1021
ElRizzo

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In response to post #54448848. #54459263, #54460178, #54589608, #54589823, #54590208, #54592653 are all replies on the same post.


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Thank you so much for your instructions, they were really easy to follow and did indeed fix the problem! :) Have a kudos and my deepest gratitude for helping me out with this. :)

#1022
R246

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In response to post #54448848. #54459263, #54460178, #54589608, #54589823, #54590208, #54592653, #54593943 are all replies on the same post.


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Nice! It was all thanks to the genius of ousnius that a solution was found <3

Edited by R246, 22 October 2017 - 01:15 AM.


#1023
ElRizzo

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In response to post #54448848. #54459263, #54460178, #54589608, #54589823, #54590208, #54592653, #54593943, #54595088 are all replies on the same post.


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Indeed, excellent modders like Ousnius are what keeps these games alive for so damn long and the reason why I come back time and again to Bethesda games even years later :D

#1024
ShadeC4

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Hey. :smile: I'd like to start by saying this is an excellent tool and works wonderfully. That being said, however, I have run into an issue that I can't seem to resolve...

In the mod "Home Construction and Decoration" there are six meshes which are proving quite difficult to convert. In fact, when I try to convert any them they leave SSE NIF Optimizer hanging. I'm at a loss as to why. I've tried various settings configurations with the same result each time. The meshes are:

-mammothhead.nif
-mountedalduin.nif
-mountedbossdragon.nif
-mounteddragonskull.nif
-mountedswampdragon.nif
-skeletonstand.nif

All within the main meshes folder. Every other mesh converts fine. I've re-extracted these six numerous times to start anew each conversion with no joy. Any help is much appreciated. :smile: Thank you in advance.


Edited by ShadeC4, 22 October 2017 - 04:40 AM.


#1025
ousnius

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In response to post #54597918.


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The meshes are pretty broken in a way that they have triangles for parts of the meshes (vertices) that don't even exist. I'm surprised this even worked in the old Skyrim without crashing.

I managed to fix it for the next version by removing the invalid triangles.

#1026
ShadeC4

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In response to post #54597918. #54611683 is also a reply to the same post.


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Awesome, thanks! :D I look forward to the next version then. ^-^

#1027
Mebantiza

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In response to post #54597918. #54611683, #54611803 are all replies on the same post.


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I wonder if this is related to a problem I have trying to convert a mod (home). After optimizing, and even fixing a few dud textures, it causes a CTD long before you reach the home itself. In nifskope, I am unable to update the tangent spaces. I checked dozens of the meshes and they all return a Update Tangent failed on one or more blocks.

Same problem, possibly?

#1028
ousnius

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In response to post #54597918. #54611683, #54611803, #54683478 are all replies on the same post.


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If you open the Oldrim NIF in the latest NifSkope, it would show a warning saying "invalid triangles". If it doesn't show that warning, then it's not the same issue.

#1029
Mebantiza

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In response to post #54597918. #54611683, #54611803, #54683478, #54695188 are all replies on the same post.


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I am not getting that specific message, no. Error is:

Block [X]: Insufficient information to calculate tangents and bitangents. V: 0, N: 0, Tex: 0, Tris: 0

Same error, every mesh.

Edited by Mebantiza, 26 October 2017 - 07:30 AM.


#1030
ousnius

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In response to post #54597918. #54611683, #54611803, #54683478, #54695188, #54708163 are all replies on the same post.


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That message appears when you either have:
- No vertices
- No triangles
- No normals
- No UVs

All of these are required for generating tangents/bitangents.




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