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SSE NIF Optimizer


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#41
Hockeygoalie35

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I'm having the same issue as Winterlove trying to convert this mesh. The skin seems to clip through in Nifskope (and in game).
Here's a before and after for you to look at:

https://www.mediafire.com/?iq4x7f2vgkqwhsa

#42
LexiconLuthor

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From experimenting, this tool has made the textures of two of the meshes I tried kind of transparent/weird. It fixed some dramatic weighting issues on one, which is a plus, but still did not make the old pieces "playable".

Imgur link: http://imgur.com/a/uH4He

#43
SatanZilla

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Getting this same thing with a good number of meshes I've tried. This tool is definitely a step in the right direction, but definitely getting some weird clipping and transparency issues.

#44
ousnius

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Should probably echo another key afterwards, otherwise you will have 2000 windows open up.

#45
ousnius

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In response to post #44464050. #44464140 is also a reply to the same post.


Spoiler

Known issue, will attempt everything I can to fix.

#46
EnderBlazer

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thanks god

#47
Khaibit

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In response to post #44461445. #44461750, #44463205, #44463480, #44463625, #44464405 are all replies on the same post.


Spoiler

As opposed to making Windows 2000 open, which would be impressive. ;)

( good call! )

Edited by Khaibit, 13 November 2016 - 06:51 PM.


#48
badwolflabs

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what is the status on doing Collision meshes for SE??

Im in the early days of doing a Player Home Mod and im using a number of custom building tiles.


Oh and btw i can't get a legit copy of 3DS with my finances

#49
ousnius

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In response to post #44461445. #44461750, #44463205, #44463480, #44463625, #44464405, #44464520 are all replies on the same post.


Spoiler

I'll pack this one with the next update:

for /R %%f in (*.nif) do (
(
echo Y
echo Y
) | "SSE NIF Optimizer.exe" "%%f"
)

#50
ousnius

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In response to post #44464585.


Spoiler

Collision stayed the same between SK and SSE, you should be able to use this.
Make sure to test in-game of course.




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