Edited by shadowcatcoyote, 13 November 2016 - 08:47 PM.

SSE NIF Optimizer
Started by
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, Nov 13 2016 03:22 PM
1817 replies to this topic
#51
Posted 13 November 2016 - 08:10 PM

so this means as a user n with a little modding skill i cna take old old armors and fix them to work with sse. if this is so im am so grateful and hopefully i can learn this more and perfect it . testing now, would the dds textures or the nif files give the red warning when puttin on armor after i replaced the nif files
#52
Posted 13 November 2016 - 08:25 PM

ty boo <3
#53
Posted 13 November 2016 - 08:30 PM

Nice,your work is great!!
#54
Posted 13 November 2016 - 08:42 PM

When you say head parts does this also include eyes?
#55
Posted 13 November 2016 - 08:45 PM

In response to post #44464050. #44464140, #44464450, #44468480 are all replies on the same post.
One thing I would look at are the mesh texture paths in NifSkope. I had some were the paths were wrong and it was messing up the texture.
Spoiler
The first pic looks like what happened to me when I tried to convert a mesh from SIC. I had used the Batch spell make all skin partitions and the textures went nuts like that.
Edited by Eman17j, 13 November 2016 - 08:49 PM.
#56
Posted 13 November 2016 - 08:48 PM

Removes all-white vertex colors from meshes.
In every attempt I've done this for so far prior to this tool, this has resulted in the mesh in question becoming significantly darker both in Nifskope and the game. Shouldn't this be an optional thing you can disable from the command line?
#57
Posted 13 November 2016 - 08:51 PM

Yes.
#58
Posted 13 November 2016 - 08:53 PM

I'm assuming you've also turned off the shader flag when trying it previously?
I was thinking that white vertex colors mean nothing changes (color * 1.0 = color), but I can add parameters at any point if needed.
I was thinking that white vertex colors mean nothing changes (color * 1.0 = color), but I can add parameters at any point if needed.
Edited by ousnius, 13 November 2016 - 08:53 PM.
#59
Posted 13 November 2016 - 09:10 PM

What ousnius says mirrors my experience of working with meshes for SSE using NIfScan. If it tells me that some vertex colours are all white, then you must also uncheck the Vertex Colours flag from the SLF2 flags if it is set, otherwise, yes, you get a very dark mesh.
NifScan actually tells you this, although not terribly clearly. If you get a "[x] Vertex colours all #FFFFFF" AND you also have "[near-x] <message which says SLF2 flags have to match the other block>" then you DON'T need to change the flags in the shader block, just delete the vertex colours array. If you only get the first message, you must also uncheck the vertex colours flag from the corresponding shader block before deleting the vertex colours.
NifScan actually tells you this, although not terribly clearly. If you get a "[x] Vertex colours all #FFFFFF" AND you also have "[near-x] <message which says SLF2 flags have to match the other block>" then you DON'T need to change the flags in the shader block, just delete the vertex colours array. If you only get the first message, you must also uncheck the vertex colours flag from the corresponding shader block before deleting the vertex colours.
#60
Posted 13 November 2016 - 09:12 PM

Bless you bless you bless you. Ousnius and jonwd7 are my heroes. <3
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