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I really would like to see a revamp of the pacification perks (Wasteland Wanderer, Animal Friend, Intimidation, and Robotics Expert).


Basically the idea is that on the 3rd level of the perk (or an added 4th level), instead of just taking specific commands, the pacified npc would become a permanent companion, yet kill-able.

Since they're permanent companions, they could have companion-specific features. Carrying items, standing guard, being placed in a settlement and working. Only humans, specific robots, and certain mutants could do labor jobs of course, but the rest could guard the settlement at least.


I understand there are many different ways to pacify and command NPC's in the base game, but it really feels like they gimped out on functionality and features. I also realize that there are some mods that provide you with spawned companions and built robots, but it's not quite the same feeling as using pacification perks to pick out a worthy companion. It's far more satisfying to go out into the waste and hack/pacify a strong NPC, than simply spawning or building one.


EDIT: Found a nice mod that utilizes the Animal and Mutant portion of what I wanted. It's called Beast Master, and it really goes above and beyond with extra customization as well. As for humanoids, there really isn't any mods that provide you with permanent companions. The closest I can find is Intimidation Redone, which adds some great features, like holding up humanoids, demanding caps, and even taking them captive by binding them. However, there doesn't seem to be a permanent companion option, with companion features, yet. Perhaps for humanoids it'd make more since to force a slave collar on them? It's already in the lore, and would make for an interesting slavery system. Lastly there's robots, and the best companion mod I found so far was Robot Home Defence, but it doesn't work with robotics expert, and is instead just a way to build robots with the workshop. The fact that they are already integrated into settlements and can serve as permanent companions is really nice, but I'd rather hack a robot out in the field or repair a disabled one to get it as a companion, than simply spawning one in the workshop. So yeah, the only one that's similar to my mod request above is Beast Master.

Edited by Proa
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My perk overhaul (10 ranks every perk) does this. But I haven't released it yet because not all the perks are finished. I gave the ability to martyr converted animals in a 3 second delay frag grenade explosion at i think rank 7 or 8, rank 10 brings back the souls of martyr'd animals to heal you after combat ends. Working on similar abilities for robot hacking, wasteland whisperer creatures, and converted humanoids. if you have any ideas for abilities, pm me.

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