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Shortening KillMoves

short kill moves

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  • Pip
  • 19 posts

I love killmoves.


But what I don't love about them is the fact after doing the move your character is just left standing there while the camera forces you to watch your enemy get ragdolled.  This happens a lot when playing in third person and is especially weird when you have other enemies attempting to kill you.


If possible I would like to shorten the time the camera restricts you to watching the dead body.  Perhaps after the attack animation is done gameplay reverts back to normal.  Similar to how the first-person killmoves work, after your swing it is finished and you're free to move.

Also tagged with one or more of these keywords: short, kill, moves

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