Jump to content

Teach me your modding ways, oh wise ones.


thomilee

Recommended Posts

((THAT FEELING WHEN YOU TYPE UP EVERYTHING AND THEN ACCIDENTALLY HIT THE BACK BUTTON ON YOUR MOUSE!!!))

Okay, guys, bear with me. This is going to be a bit long-winded (and possibly submitted into the wrong forum page--sorry), but I'm needing some major help with creating new mods.

 

So I'm a tad bit still insanely obsessed with Dragon Age: Origins, but I have found that throughout the series, things have sort of, well, drifted farther and farther away from the original look and feel. Now, every time I go back to playing the first game, there's a little part of me that is disheartened. The continuity is lost, and the game shows its age--two things that would normally make the replay value drop tenfold for me.

But a few years ago I stumbled upon this wonderful site and found some excellent mods that have helped restore that consistency and made this great game (nearly) whole again! So thank you to all of you who have put in the time and effort to restore DAO to its former glory!

 

My ultimate goal is to create a nearly seamless Thedas. With your help, I've been able to fix quest bugs, restore missing actions and dialogue, update character modles, HD-ify textures--basically, juts breathe life into the game again. With your mods, my world feels heaps more immersive.

One such amazing mod is Kirkwall Exports by Amycus, which is honestly such an essential part of my game, I download it each and every time that bug bites me and tells me, "Hey, it's time to play Origins again!" I've made several characters that have looked incredible in Merrill's robes, the Champion armor sets... But as the years progress, I find myself wishing this mod had a bit more to it. (I fully understand why it doesn't, and in no way is this meant to be unnapreciative!)

Which is the whole reason I'm posting: I'm wondering how one goes about porting armors and things of the like from one game to another! (I'd have posted this topic under the "Mod Requests" forum, but it's not exactly a request, you see.) What is the process? How many other programs are needed? Is the toolset involved? These are questions to which I cannot find the answers to anywhere on the web, and part of me fears that it is because it is a very lengthy process, and that those who have figured it out don't expect anyone else to have the kind of time/patience/technical know-how to do this themselves.

But I want to know! There are several overlooked outfits that, for the sake of my headcanon, need to be introduced to my little corner of Thedas! Things like garbs from NPCs in the alienage, human commoners in the Hanged Man, etc. What I'm wanting is simply too much to ask for from one modder, so I'd rather take things into my own hands.

TL;DR version: Is there a tutorial out there for porting armor and clothing from Dragon Age 2 to Dragon Age: Origins, and if so, could you please link me to it?

If you've made it this far, you're a trooper and I absolutely adore you for it.

Thanks,
Thomi

Edited by thomilee
Link to comment
Share on other sites

Hi, there must be a thread here in which, I think it was amycus describes how to port an armour for DA:O. I haven't a link but just search for porting armor or amour.

It's explained with a DA2 to DA:O port.

 

In general you will need for your porting work a 3d program like Blender, gmax or 3dsmax.

Of course there are others but you will need import and export scripts which are available for the above mentioned programs.

DATools for extracting vanilla meshes... you will need them for the bone weight.. but you can extract with the DA Toolset too.. and then you will need a photo editor like gimp or photoshop etc. for making the textures.. ( and of course the dds plugins, so you can see the texture)

I think those are the main programs you will need.

Link to comment
Share on other sites

Hi, there must be a thread here in which, I think it was amycus describes how to port an armour for DA:O. I haven't a link but just search for porting armor or amour.

It's explained with a DA2 to DA:O port.

 

In general you will need for your porting work a 3d program like Blender, gmax or 3dsmax.

Of course there are others but you will need import and export scripts which are available for the above mentioned programs.

DATools for extracting vanilla meshes... you will need them for the bone weight.. but you can extract with the DA Toolset too.. and then you will need a photo editor like gimp or photoshop etc. for making the textures.. ( and of course the dds plugins, so you can see the texture)

I think those are the main programs you will need.

 

Could the thread you recall be this, Risi? (You know I'm not a 3D person, so it's largely incomprehensible to me...)

Link to comment
Share on other sites

 

Hi, there must be a thread here in which, I think it was amycus describes how to port an armour for DA:O. I haven't a link but just search for porting armor or amour.

It's explained with a DA2 to DA:O port.

In general you will need for your porting work a 3d program like Blender, gmax or 3dsmax.

Of course there are others but you will need import and export scripts which are available for the above mentioned programs.

DATools for extracting vanilla meshes... you will need them for the bone weight.. but you can extract with the DA Toolset too.. and then you will need a photo editor like gimp or photoshop etc. for making the textures.. ( and of course the dds plugins, so you can see the texture)

I think those are the main programs you will need.

 

Could the thread you recall be this, Risi? (You know I'm not a 3D person, so it's largely incomprehensible to me...)

Exactly, Sky! Thank you for posting the link! <3

Link to comment
Share on other sites

 

 

Hi, there must be a thread here in which, I think it was amycus describes how to port an armour for DA:O. I haven't a link but just search for porting armor or amour.

It's explained with a DA2 to DA:O port.

In general you will need for your porting work a 3d program like Blender, gmax or 3dsmax.

Of course there are others but you will need import and export scripts which are available for the above mentioned programs.

DATools for extracting vanilla meshes... you will need them for the bone weight.. but you can extract with the DA Toolset too.. and then you will need a photo editor like gimp or photoshop etc. for making the textures.. ( and of course the dds plugins, so you can see the texture)

I think those are the main programs you will need.

Could the thread you recall be this, Risi? (You know I'm not a 3D person, so it's largely incomprehensible to me...)

Exactly, Sky! Thank you for posting the link! <3

 

 

Yay! All those tutorials I've bookmarks are good for something!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...