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open 2 state activator with terminal using papyrus fragments

papyrus fragments terminal with 2 state activator

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#31
falloutfan11

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what is a global variable? is that the piece i'm missing? or is that just something else



#32
LoneRaptor

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It just something I added to make it so you can have the same option to open and close the door. It basically stores the state of the door open(1) or closed(0). The If statement in the fragment then determines based on that value if the door needs to be opened or closed.

The global variables are made under Miscellaneous.

 

Edit: If you do use a GlobalVariable make sure to give it a more unique name than the example I made otherwise it could conflict with other mods.


Edited by LoneRaptor, 18 November 2016 - 11:08 PM.


#33
falloutfan11

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do you have skype?



#34
LoneRaptor

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No sorry I don't

I've also got to go to bed soon (0:30am here) need to be up early tomorrow.

Did my test esp work on your end or also not?


Edited by LoneRaptor, 18 November 2016 - 11:18 PM.


#35
falloutfan11

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i cant seem to get the papyrus fragment to load in kit



#36
LoneRaptor

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That's probably because the source script needs to be moved to \Fallout4\Data\Scripts\Source\User.
and for the fragment: Fallout 4\Data\scripts\Source\User\Fragments\Terminals


Edited by LoneRaptor, 18 November 2016 - 11:28 PM.


#37
falloutfan11

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some how it acc wouldnt load the scripts still so i might re-install the sdk and see if i can get it to work after that, im running out of ideas lol



#38
falloutfan11

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Praise the Lawd i finally got it! Thanks for sticking with me through this, im going to do a tutorial on terminals on my channel and i will give you full credits!!

https://www.youtube....BVHxAVvhS3947ug

 

will be up in few days







Also tagged with one or more of these keywords: papyrus, fragments, terminal, with, 2 state activator

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