Jump to content


Screen Shake Effect

camera motion

  • Please log in to reply
8 replies to this topic




  • Supporter
  • PipPip
  • 70 posts

Hello and Happy Holidays!


Is there an ini. value, setting, mod anything that will disable the "screen shaking" effect that is caused by power armor, any npc, companion in power armor while running and Death Claws running? In other words any large and or heavy creature / power armor running moveent.


I had Nick in power armor and the shaking of the world was giving me a headache, never minded it after getting Nick out the armor. Then, I got a cute little Death Claw pet and damn, well his running is just as bad as power armor. I would hate to have to ditch my buddy!


Please any help to be had?

Thank you.


Edited by Dempcey, 19 November 2016 - 01:05 AM.



    Now with 40% more tiny robots!

  • Premium Member
  • 4,355 posts

The best I can tell you is, 


Like rain or blood on the screen it's added by an imagespace modifier. (or it was in FO3/NV I assume the same.) 


I don't know of a mod in FO4 to remove it but it should be possible. 




  • Supporter
  • PipPip
  • 70 posts

Sad. I've had to ditch my pet and keep companions out of power armor.

Thanks for the reply Chuck.



    Midwestern Courier

  • Members
  • PipPipPipPip
  • 1,313 posts

Using the command "sisme 0" disables all imagespace modifiers and the screen shake persists when using it so I don't believe it's handled by an IMOD.


EDIT: I did some digging around in the Creation Kit and I think I have a solution for you. Try this file: http://www.filedropper.com/noshake


If it works out for you then I'll upload it to the Nexus. In what little testing I did it seemed to disable the camera shaking caused by deathclaws and super mutant behemoths moving around.

Other shaking effects like being hit still remain. I do need this plugin tested with power armor because I don't think I've had the power armor camera shake effect for a long time.

Edited by ma1025, 21 November 2016 - 12:29 PM.



    Midwestern Courier

  • Members
  • PipPipPipPip
  • 1,313 posts

I've gone ahead and uploaded both a disabled version as well as a reduction version here: http://www.nexusmods...t4/mods/20126/?




  • Supporter
  • PipPip
  • 70 posts

Again thank you so very much ma1025 !!!!




DISABLED: Companion in power armor no longer shakes world / ground at all! Death Claw companion has no shake effect!

REDUCED:  Companion in power armor same as "disabled" (not complaining).  Death Claw companion shake, greatly reduced and very much tolerable!


Tested both companion in power armor and Death Claw in and out of instances, in the open world. Mod works flawlessly! 

I also tested other events that make the world shake such as explosions, they seem the same. These aren't an issue as they don't happen often. Was just curious.


This might be a tiny mod, but has a huge impact! Seriously, that shake was continuous and causing me a nasty headache. I had abandoned my Death Claw companion and had to make companions ditch the power armor because every single step they took caused massive shake effect.


Let me know if you want anything else tested / confirmed  :thumbsup:


If it helps at all (shouldn't) these are the mods I have installed while testing:


*unofficial fallout 4 patch.esp
*Snap'n Build.esm
*Thematic and Practical.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Greenhouse and Bunker Disabler SKE.esp
*Homemaker - Streetlights Use Passive Power.esp
*Homemaker - Streetlights Use Passive Power SKE.esp
*Northland Diggers New.esp
*Northland Diggers.esp
*DD_AIO Test Mark 1.esp
*NPC Spawner.esp
*OCDecorator - No Experience.esp
*Thematic and Practical - DLC.esp
*Vault Meat Paintings.esp
*Brahmin Watertrough.esp
*modern firearms.esp
*CleanSettlement Greenhouse.esp
*Armorsmith Extended.esp
*Armormsith All DLCs Patch.esp
*tumbajamba Advanced Engineering.esp
*No Fusion Core Drain.esp
*Scrapper Corpse Highlighting.esp
*Scrapper Corpse Highlighting DLC Patch.esp
*combat_PA - tAE - AWKCR.esp
*Cait Morph.esp.079249.esp
*Hair for Children.esp
*Curie Morph.esp.1647C6.esp
*Danse Morph.esp.027683.esp
*Mungo MacCready.esp
*Preston Morph.esp.019FD9.esp
*Old World Plaids.esp
*DX Courser X-92 Power Suit.esp
*1nivDX Courser X-92 Power Suit Male.esp
*JC-Shirt and Jeans.esp
*starlight drive in revamped.esp
*Passive Camera Shake - Reduced.esp
*Scrap Everything - Core.esp
*Scrap Everything - Far Harbor.esp
*Scrap Everything - Nuka World.esp




  • Supporter
  • PipPipPip
  • 254 posts

Settings that have been changed:

fCameraShakeDistFadeDelta  1250.0000 (was 2500)
fCameraShakeDistFadeStart   1000.0000 (was 2000)
fCameraShakeDistMin            150           (was 300)
fCameraShakeFadeTime         0.1250      (was 0.25)
fCameraShakeTime                0.6250      (was 1.25)
fRumbleShakeRadiusMult        0.5000      (was 1)
fRumbleShakeTimeMult           0.5000      (was 1)

Tell me please, what setting affects the radius of events from which the camera will shake? I would like to limit it to 1 metre. I don't want to lower the power of shaking the camera.



    Resident poster

  • Premium Member
  • 4,445 posts
Try setting the top 2 to 60 and 50 respectively. That's fairly close to player character. Maybe put distance min to 50 as well.

Experiment with them 3 anyway




  • Supporter
  • PipPipPip
  • 254 posts

It helped, it became better. Thanks.

Also tagged with one or more of these keywords: camera, motion

IPB skins by Skinbox
Page loaded in: 1.123 seconds