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[WIP] Great House Veloth


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Sorry if this is a bit premature as I have nothing but an ever-growing folder of notes, ideas, outlines, scripts, etc. That's because this mod is still in its pre-production and planning phase. I'll explain more after I tell you about the mod.


Great House Veloth aims to add a touch of Morrowind (as well as a fair amount of new story-driven content) to the game. Twelve years ago, tired of being bullied and pushed around by the Nords in Windhelm, a large number of Dunmer set off for the Velothi Mountains to start anew. Once their first settlement, Sadrith Ouada, was established they decided to reach for the sky as it were and unofficially founded Great House Veloth, as well as a new chapter of the New Tribunal Temple.


In the intervening years, Great House Veloth and its influence has grown significantly, founding two more settlements, Bal Graeme, and Maar Tien. Over the years, displaced Dunmer (as well as even a few non-Dunmer), have flocked to House Veloth. They now are entirely self-reliant with their own guards and own trained militia. Some say that even elements of Old Morrowind have gotten involved, such as the Morag and Camonna Tongs and the Twin Lamps.


Finally, the time has come for House Veloth to make things official. Messages have been dispatched to all relevant parties both requesting to be recognized officially as an extension of Morrowind and as a Great House.


Obviously, you can see that this is a mod of some scale. That's why I'm already announcing it, in the hope that there are at least a few, or even just one experienced modder willing to take this on with me. I'm not looking for someone to do the work for me, I'm just looking for (preferably experienced) people to help out as best they can, however that may be.


Either way I plan to continue to proceed with this mod, however, until either it's done, or I simply find I cannot do it.

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