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Unique Shops and Stores


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#11

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In response to post #44829885. #44830390 is also a reply to the same post.


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Dude, that's awesome. Thanks.

#12
KenzoKabuto

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I suppose it requires a new game ????

#13
Shubal

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In response to post #44832120.


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It should be fine at any time.

Edited by Shubal, 22 November 2016 - 06:04 AM.


#14
Meihyr

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This looks incredible! :)

#15
jaderiver

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I really like this, in the windhelm shop sadris used wares I think he does a little tour around his shop when you ask him, , is that still ok to do ?
TRacking

#16
mattwoodmansee

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In response to post #44839640.


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Yes he does. I didnt change ANY markers, AI, lights, room bounds, etc.

#17
CommanderMiranda

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Looks amazing! Sorry if you've mentioned this before, but do you have any plans for a SSE port?

#18
sa547

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You can try to reduce the mod's size by checking which resources aren't being used and then remove them from the plugin through CK and then repacking.

#19
mattwoodmansee

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In response to post #44849340.


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I've tried that a couple times and it never worked out well. I either ended up with missing paintings, rugs or textures somewhere were gone. I tried and tried. Maybe if I do Solitude, I can use the unused resources.

#20
ShiftyMau5

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have u changed the navmesh for the edited cells to accommodate for your changes?




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