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[WIP] Weapon Addition and Replacement Suite (WARS)

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#2201
Shanzyboo

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M1911 is looking very good so far Antistar, it looks visibly shorter than deadpools .45 auto pistol, which is good since that's how short the standard was.

I second what SHOXXXYY said.

#2202
geala

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As far as getting kidnapped when dying in a fight that could be really quite interesting. I suppose it could send you to an interior cell of the faction and automatically respawn the enemies if that cell has been cleared. Then I assume you would figure out how to recover your gear and make your escape.

 

I find that not that realistic (why should they burden themselves with a heavily wounded guy/gal, then heal him/her up and let him/her escape and murder them?) and maybe a bit annoying/stressing after a certain time. I liked very much the Deferred Death feature of Knockout Framework, coupled with Agony. After incapacitation you wake up in a friendly settlement or the last bed you used (your friends found you and brought you there), your important stuff stolen if you're layed down by humans, limbs broken and such. Put high pressure on you to avoid deaths, also makes you needy for healing equipment and additional weapons/ammo available. You could hunt the enemies who punctuated your guts and get your stuff back or let it go if you had better things to do (many settings are optional, too). Gave me the best time ever in FO4 but then, after a certain time and after installing several other mods, I got ctds, still don't know the reason, and I stopped using KF for now, sadly.



#2203
antistar

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M1911 is looking very good so far Antistar, it looks visibly shorter than deadpools .45 auto pistol, which is good since that's how short the standard was.

I second what SHOXXXYY said.


Thanks Shanzyboo.

 

I used a lot of photo/video reference to try to get the dimensions down as accurately a possible, and Isildur's M1911 resource appears to be fairly accurate itself. Though having said that, I just noticed a couple of typos in the text on its slide, so I'm going to have to fix those now. ("CILT'S" instead of "COLT'S", plus "HARFORD" instead of "HARTFORD".)

 

 

As far as getting kidnapped when dying in a fight that could be really quite interesting. I suppose it could send you to an interior cell of the faction and automatically respawn the enemies if that cell has been cleared. Then I assume you would figure out how to recover your gear and make your escape.

 
I find that not that realistic (why should they burden themselves with a heavily wounded guy/gal, then heal him/her up and let him/her escape and murder them?) and maybe a bit annoying/stressing after a certain time. I liked very much the Deferred Death feature of Knockout Framework, coupled with Agony. After incapacitation you wake up in a friendly settlement or the last bed you used (your friends found you and brought you there), your important stuff stolen if you're layed down by humans, limbs broken and such. Put high pressure on you to avoid deaths, also makes you needy for healing equipment and additional weapons/ammo available. You could hunt the enemies who punctuated your guts and get your stuff back or let it go if you had better things to do (many settings are optional, too). Gave me the best time ever in FO4 but then, after a certain time and after installing several other mods, I got ctds, still don't know the reason, and I stopped using KF for now, sadly.

 


I didn't know the Knockout Framework did that sort of thing; I'll have to check it out - thanks.

 

For my part I imagined getting captured as just one of many potential death alternatives, but as to why different factions might do that, my thinking was:

 

- Raiders/Super mutants (as portrayed in FO4, at least): For food... considering lack of refrigeration.

- Gunners: Trying for a ransom.

- BoS/Minutemen/Railroad: Prisoner exchange/ransom/interrogation.

- The Institute: Interrogation/scanning (or whatever it is they do) in preparation for making a synth clone of you.







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