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What is the best/most recent method of adding collision to new buildings/statics?


ShenmueScrolls

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I cant rename the topic but I'd still like to know if there is a better method than in the video

 

I got collison working by following this tutorial

my original mistake was leaving the BSX flag on and not replacing it after the Merge

 

 

 

I'm still don't know why the Collision Material isn't working in Chunk Merge, I used 'Name of NiTrishape data' this time which I set as 'SKY_HAV_MAT_HEAVY_METAL' which seemed to make a metal sound when I hit certain parts of the area (but not everytime) also Arrows dissapeared when I shot at it , which makes me think its a problem with the materials, I assume it needs to know if arrows should bounce off or stick in.

 

chunky.png

Edited by ShenmueScrolls
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You can try using an older Nifskope's XML file only for the purposes of Chunkmerge, and of course set its path in the NifUtilsSuite UI.

 

or do the correction yourself in Nifskope, especially if it is a simple static mesh. Just expand the bhkCollision... block until you get the last child (I think, writting this from memory), and in Nifskope block list expand the chunk Materials propertie(s). From what your describing, your probably see now a random set of number (or nothing) for chunkmaterial/material, so double-click that to expand a material list and just pick the right one. that should do the trick. Sanitize the file as needed ("Spells" menu) and save. :smile:

Edited by LeVosgien
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