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Skyrim HD texture port


ireliaplz

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It's a texture pack - so inherently this is not too hard to do.

If it wasn't for the fact that SSE uses a couple of new formats in some places it might even have worked out of the box. You need to look up the specifics of the new formats.

Some of the formats will need to be converted though. This is simple work with the appropriate texture editor - you don't need any creationkit here at all I would guess. You could probably do it directly in photoshop or GIMP with the appropriate plugin (that's how I have edited simple textures so far at least), other more specialized tools are available and there should be a decent free tools for it.

 

That's all you need to "get it working" in essence - someone to go through every file and save it to the new appropriate format. Simple work once you do basic research into seeing what formats you need - but a lot of it.

 

In practice - in order for the job to be done WELL there also needs to be a lot of testing involved, because while most things will work ok just from having the right format there's probably going to be some errant bugs where specific textures need some tweaking because they show up weird in SSE for whatever reason. SSE is very similar to Oldrim, but it's not identical. I only know this from hearing it be a common problem from the authors that work with texturepacks like this. Again - usually not that hard to fix problems, but when there are hundreds if not thousands of files then it is a lot of work to not only convert buy quality-check everything.

 

I hope that puts you on the right track at least :smile:

-Stigma

 

PS: always remember that you need permission from the author if you intend to release anything modified like this for public use. Otherwise all you work goes down the drain real fast.

Edited by thestigma
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