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[LE] Adding general voices to NPCs


Aragorn58

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I've banging my head on this all night, and can't figure it out. I had someone graciously create some voices for one of my mods. First let me say I know how to add them to the NPCs in the quest, and they are all working.

 

My problem is with the general dialogue for them. Like when you approach someone and they say "hello" or "can I help you", OR " I used to be an adventurer like you, til ..." I'm not talking about Forcegreets, but just general greetings. They have been recorded and in my data folder in the correct locations, but I can't seem to get them to work. I have tried creating a dialogue quest for the greetings and they will not fire unless I have the player question them first.

 

I have read and watched several tutorials on voices, but none touch on this in particular. One of them tells me to add them to the quest dialogue itself, which is fine, but when the quest ends, won't the quest dialogue also end?

 

I've looked at the Generic Dialogue quests in the CK, none have stages, most do not have alias's but in the Misc. tab there are a lot of lines of dialogue, but I cannot add to it in a new quest. Am I missing something stupid. I've done several quests for myself and others, but this has me stumped.

 

Any ideas?

 

EDIT: Walked away and had my 5th cup of coffee, and it all clicked. I don't know why it would not work the first time but I must have been getting frustrated. As mentioned in the post below, that is where you need to put these things. I put them there several times and it would not take. CK :wallbash: . Now I hope when I port this over the SSE it still works. Need to finish up a few voice lines first and test.

Edited by Aragorn58
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  • 2 weeks later...

I experienced the same thing. Dialogs in the misc tab under the section hello works sometimes fine and sometimes only when I hit the npc. My quests are marked to start at beginning. Same with combat dialog: Sometimes worked, sometimes not a single line! Next day - wow, all works fine. I feel I never will get a complete control over these things.

 

Edit: It seems, that idles prevent npcs from talking. Hellos work best when npcs are walking and doing nothing else. If you have a sandbox package that allows sitting, eating, use idles then dialog often will not start. Go out walking and chatter is on.

Edited by Tasheni
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I'm pleased you sorted it and also that I read this post because I'm going to want to do the same thing shortly.

 

I like the idea of hitting the NPC to get them to talk! Lol.

 

I've occasionally had followers getting stuck in vanilla skyrim and I also found that a good punch often got them going again. Sometimes they seem to get knocked off the navmesh in fights and I've had to get my character to run behind them and fus-ro-dah them back into the fray again.

 

It's a ploy I use in Nord dungeons, too. Blast the Deathlord into a corner behind some rubble and they can't get out...polish them off once they're stuck using magic or a bow in complete safety.

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