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Problem with material mask


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Hi everyone,

 

So i want to make all the metal in the game more shiny (like in real life).

 

I want to start with the Steel Dagger because I always thought it looked to much like plastic.

 

So I open the steel dagger (SteelDagger.nif, SteelDaggerLeft.nif, SteelDaggerSheath.nif, 1stPersonSteelDagger.nif) in nifskope and change the cubemap to a more shiny one. easy. Because That is not shiny enough I open up the SteelDagger_m.dds in Photoshop and make the bright parts brighter.

The black stays black.

 

Back to Nifskope it looks awesome. Like I wanted. (well I wanted to do it with screenspace reflections but thats another level)

 

 

http://imgur.com/zmBwqOg.jpg

 

Now save that and look at it in engine.

 

http://imgur.com/rFHu4mX.jpg

http://imgur.com/auwzGjN.jpg

 

The mask that is applied in Nifskope does not work in the engine it self. The leather is as shiny as the metal.

 

I'm relatively new to Nifskope and skyrim modding in general but I know a lot about making Videogames. So why is the Materialmask not applied in the game?

 

Any help with that would be greatly appreciated.

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The scabbard uses a different texture than the dagger itself. Make sure each model part is using the correct path.

 

If you check and are sure it's correct, upload your .nif and textures to Dropbox or something and I'll take a look at it this afternoon if someone else doesn't first.

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