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Mesh problem : All female guard use wrong armor texture.


azzendix

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SOLVED.



Hello. If you know something about NIF files, please help me.



Problem

All female guard use wrong armor texture(Stormcloak armor) after installing UNP Body Fit Armors.

I think mod author(of mesh replacer) just do something wrong with cuirassf_0.nif, cuirassf_1.nif. That make it link to wrong armor texture.

Can someone give me advice to fix it? How to make it use correct texture?


I also uploaded 2 mesh files from that mod. (meshes\armor\stormcloaks\cuirassf_0.nif and cuirassf_1.nif)




Screenshots

Before

http://i.imgur.com/h4yGDrR.jpg

http://i.imgur.com/G6Vja4O.jpg


After

http://i.imgur.com/YypdPsl.jpg

http://i.imgur.com/p0wksoD.jpg



Additional information


I tried to check all the BSShaderTextureSet nodes in NIFskope but I can't find anything link to female guard armor texture like stormcloakscuirassdawnstarf.dds(Dawnstar) or stormcloakscuirassriftenf.dds(Riften)


See screenshot in spoiler.

4DuXjGX.png


Edited by azzendix
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Thank you for answering me.

 

I don't know much about this but that mod contains only meshes. Just .nif and no any esp file.

I found that install mod without cuirassf_0.nif, cuirassf_1.nif solve the issue. Otherwise, Female guard uses wrong texture.

That's why I think it's about mesh problem not texture sets or record.(not sure about technical word for it)

 

If possible, Can you look at mesh file that I uploaded?

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Okay, so, the problem was not what I had thought it was, but I did figure it out regardless. It's a relatively simple fix in the CK, but you should probably alert whoever converted the meshes, because it would be far better to fix it in the mesh.

 

The problem is that the CK expects the different parts of a mesh to be in a certain order. In the case of the guard armor, the armor itself is indexed at 0, and the body is indexed at 1.

 

The UNP meshes commit two sins: first, the indices of the armor and the body are swapped. This is the main reason the game can't swap out the texture set (in fact, it likely IS swapping out the texture set; it's just applying the new texture to the body rather than to the armor).

 

The second sin the UNP meshes commit (the far more serious one, since it's not an easy fix in NifSkope like the first issue) is that it actually breaks the armor mesh into two separate parts. The second part is the very bottom of the hauberk, where the cloth gets kind of ragged. I have no idea why this was done, but I imagine there was probably a good reason for it. Whatever that good reason was, however, it really needs to be a single model part.

 

The CK fix is to edit the ArmorAddon records to account for those two problems (and I'm gonna do that for you and upload the .esp to dropbox). But a plugin fix absolutely should not be required. This is on the original modeler to fix in a good way.

 

[EDIT] Here's a link to the fix.

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Thank you so much, ishmaeltheforsaken. Your answer makes everything clear and I'm really appreciated your esp fix.

But I just found another mesh replacer. It is UNP Female Armors SE.

After checking with NifSkope, cuirassf_0.nif, cuirassf_1.nif from this mod has only 1 part and the indices are correct. I'm switching to use it right now.

 

Thanks again!

 

P.S. I re-post your answer to my another post at S.T.E.P Forum.

http://forum.step-project.com/topic/11666-mesh-problem-all-female-guard-use-wrong-armor-texture/

Edited by azzendix
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