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Companion/Essential NPC Ragdoll [Bleedout state]


Emrys321

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Idea

 

Long Version

Here's the idea, a script would be created that registers to certain or nearby actors (ex: companions or essential npcs) an event would then trigger when a companion enters a bleed out state (ex: Event Actor.OnEnterBleedout()). The companion or essential npc would then ragdoll and crumble to the ground instead of the usual ("sit on the ground and wait to get injected with a stimpack and everything is ok") state. Maybe to enable the ragdoll you could use a playidle function or just have the push function repeat on 0 force but I'm not sure.

 

Short Version

 

In short a feature/mod that would make companions or essential npcs ragdoll on bleedout for a set time or until they reach a % of health or combat end etc.


Why?

 

Why don't you do it?

I myself don't have extensive knowledge about papyrus and this kind of feature seems to be complicated. (Basicly I don't know what I'm doing).

 

Hasn't this been done before?

This idea is an actual mod for skyrim. "Why doesn't he do it?" you ask?
From the author himself "I tried but I couldn't figure out how to do it easily. Plus I'm not all that interested in FO4.".

 

Personal opinion

It hurts me to see that Piper or any other companion can just eat 30 bullets to the face then sit down, you then proceed to run over to them stimpack them and everything is "ok". Looks kind of silly in my opinion to see them sitting on the ground in the middle of a fire fight getting shot in the face constantly.

 

 

Thanks

 

Happy Holidays!

Emrys321

Edited by Emrys321
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